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And sorry for bugging you
Also, just a thought, maybe it’s worth expanding the <skillRequirements> setup a bit? Skills don’t have as much flexibility as Hediffs or Genes right now. Something like <hasAnyOfSkillRequirements> could be super useful!
- Severity Setters should hopefully be using the interval stuff better now
- Evolving genes gained options for handling multiple evolutions
- Alter Xenotype on Use by Severity gained initialSeverity to allow certain xenotypes to start later in the process