Arma 3
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HMDs MOD
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Data Type: Mod
Mod Type: Helicopter, Plane
File Size
Posted
Updated
2.107 MB
11 Apr, 2015 @ 10:04pm
3 Sep, 2022 @ 11:07am
35 Change Notes ( view )

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HMDs MOD

Description
FROM NOW ON, BOTH METRIC AND IMPERIAL VARIANTS ARE THE SAME MOD.
You can swap between units systems with user actions.


Objectives:
- Enhace targeting systems, navigation, situational awareness and instrumented flight capabilities.
- Enhance Immersion.

Features:
- Helmet mounted displays for all Bluefor and Independent helicopters.
- Both metric and nautical units variants are included.
- Enhanced turrets for gunships and recon helicopters, which include: various levels of zoom, film grain effect in dayTV mode, ground stabilization and new UI.
- "Forward looking" total velocity vectors (flight path markers).
- Weapons aim where they should.
- Weapons enhancements include: 2000rpm and 4000 rpm setting for the m134 miniguns and ripple settings for DAR rockets (single, ripple 2, ripple 4).
- Removes certain GUI elements such as airframe damage, fuel status (included in the actual HMD), weapon crosshairs, and magic radar from non-radar capable helicopters.
- Fully working for RotorLib Helicopters (adds Torque Percentage counter)
- Multiple Countermeasure Release programs.
- IR Jammers (Comanche, Huron and Ghosthawk).
- New helo skins and crew helmets!
- Wipeout HUD/HMCS added!

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IMPORTANT INFORMATION:
- To restore the vanilla ingame UI, remove the "Kimi_UI_Optional.pbo" from the mod folder.

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BIS Forums thread: https://forums.bistudio.com/forums/topic/170973-helmet-mounted-displays-mod/

My Other HMD mods:
- RHS: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=877530153
- MELB: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=776064312
- CUP: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1175642869
Popular Discussions View All (2)
61
5 Mar @ 1:40am
Suggestions
Kimi
56
22 Feb, 2024 @ 10:15am
Bugs
Kimi
444 Comments
Machine Gun Kelly 21 Jun @ 8:08am 
@ForrestGump -

"Updated Sep 3, 2022 @ 2:07pm"

What do you think? New update? I would not count on it...


And as it had been a long time, it you took apart the PBO, most likely, you could just add it yourself.

Do note, doing so and you will NOT be able to join any legit server with your 'modified' PBO.


;)
ForrestGump 20 Jun @ 2:17pm 
hello ! the BI Forum is down..I wanted to know if there will be a patch for the new uh 80 armed, thanks!
Machine Gun Kelly 1 Apr @ 8:29am 
@Amateur-God - Works for me too, 210+ mods...

Note: It does NOT work with pylons!

:)
Antithesis 31 Mar @ 2:32pm 
@Amateur-God did you utilize the action menu, works all good for me
Amateur-God 12 Mar @ 1:06pm 
does this still work, i dont seem to get HMD anymore
EricJ 28 Feb @ 2:14pm 
You still alive? I'm wondering if you can do an OPFOR style HMD for one of my helicopters?
Machine Gun Kelly 5 Feb @ 6:54am 
@DeeJay - Passionate about the TRUTH.

I provide help on many 'mods/mission' Steam pages, not just here.

You should applaud someone who does stand for the truth...who knows, you, yourself may need someone like me one day coming to YOUR defense...

And you're right, though you did not see it, it appears. This mod IS from 2015...thus why is anyone asking about pylons to begin with? ;)

Of course, if some people were not so LAZY, they could read a few pages and then they would not waste my time NOR your time with their lazy and silly questions.... ;)

And you should be thankful too that someone is at least helping. Not everybody is an 'expert' or had ARMA for years.

Perhaps I missed it, where is YOUR help here? ;)


:)
DeeJay 4 Feb @ 9:21am 
bro is really passionate about the HMD mod from 2015
Machine Gun Kelly 17 Jan @ 7:16am 
@Ace - I am wrong? WHERE??? The dev himself has stated MANY TIMES, this mod will NOT work with pylons - Never has; Never will.

I NEVER said it would or would work/nor work with some! NEVER!

You showed your ignorance about ARMA scripting with such a comment. Since it does not work with pylons, so OF COURSE any 'pylon' thing CAN AND DOES GO WRONG!


Old Method Before Pylons = Method A <--- Mod was written ONLY for this method

New Method With Pylons = Method B

These are TWO DIFFERENT MECHANICS! You cannot expect 'oil and water' to mix silly billy!


And since this is KNOWN, why are you even trying to use it with pylons? Are you that 'ignorant'? Surely not. Or maybe you're just a troublemaker.


SO QUOTE ME PLEASE WHERE I SAID SUCH OR APOLOGIZE FOR YOUR FALSE ACCUSATION.


We/I await to see if you're a MAN OR A COWARD!

:)
Ace 16 Jan @ 1:17pm 
The mod does in fact break some pylons Kelly is just flat out wrong here lol