Victoria 3

Victoria 3

62 ratings
More Meat Variety
   
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11.004 MB
4 Jan, 2024 @ 7:01am
11 Jul, 2024 @ 1:35am
5 Change Notes ( view )

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More Meat Variety

Description
Features

Requires Multi-line Production Methods Framework by 1230james for proper interface integration.

New update
-Improved compatibility with other by untying buildings from the fertility system
-Improved compatibility by making automated history changes (cattle ranches are automatically converted into other types of ranches depending on their area and level)
-Separated slaughterhouses from pig farms to improve sausages production behaviors
-Fixed a few PMs bugs
-Adjusted obsession defines to avoid population bankrupting themselves to buy their favorite type of meat

Expanded Livestock and Farming
MMV transforms the vanilla "Meat" good into 6 new goods: "Beef," "Pork," "Sausages," "Fowl," "Mutton," and "Milk." The mod introduces specialized farms such as Cow, Pig, Chicken, Sheep, and Goat farms, each catering to specific livestock types.
  • Cattle is raised for its beef and milk
  • Pigs are raised for pork
  • Chickens are raised for fowl
  • Sheep are raised for fabric and mutton
  • Goats are raised for milk, fabric and mutton, but will progressively lose all their competive advantage against modernised sheep farms.

More Production Methods
  • Animal feed boosts Beef/Fowl/Pork production at the expense of increased grain inputs.
  • Dairy/Beef cattle (exclusive to Cattle ranches) choices to increase Milk or Beef production
  • Shearing Methods (exclusively for Sheep ranges)
  • Sausages Factories allows to transform pork into sausages

Adjusted Livestock Availability
  • Goats are available in mountainous states and poor soil states
  • Cows are limited to river states or good soil states
  • Chicken, Sheep and Pigs are available everywhere except in mountainous states and poor soil states
  • Muslim and Jewish countries are forbidden for building Pig Farms if they have state religion or freedom of conscience

Adjusted Consumption Patterns
MMV adjusts population consumption patterns for both basic sustenance and luxury food needs. Milk becomes a staple while beef and sausages are favored by wealthier pops, creating socio-economic distinctions in dietary preferences.
Additionnally, meat consumptions patterns where adjusted by culture:
  • Germans are obsessed with Sausages
  • Australians, Welsh, Icelandic and Irish people are obsessed with Mutton
  • Spanish, Breton, Hungarian and Polish people are obsessed with Pork
  • Norwegians and Icelandic people are obsessed with Fish
  • Dixie, Argentinian and Brazilian people are obsessed with Beef
  • Pork and Sausages are taboo to Muslim and Jewish people

Originally posted by Bismark:
Sausages are the soul of the German Nation.
(I definitely didn't made up this quote right now)

Compatibility & Integration

The mod was updated to be compatible with most mods now, you can play it with other mods without problems in theory
Feel free to integrate this mod inside any of your own mods, please do credit the original mod when you integrate it.

If you are interested in further developping this mod, feel free to contact me on Discord in the Vic3 mod co-op https://discord.gg/JFxS9vmaT7

Potential Future Features

Below are a list of features I am considering adding in the future, I am still thinking about these atm. I might make the mod evolve into a complete agricultural overhaul mod in the future, it'll depend on my free time and on whether I get volunteers to help me.

Base food expansion
  • Expanding milk & adding cheese production (French obsession)
  • Eggs?
  • Separate Slaughterhouses to convert cattle into meat?

Increased food production options:
  • Making Corn a separate good, allowing to focus farmland specifically for livestock feeding
  • Pelleted feeds industry?

Seafood expansion?
  • Separating marine fishes & freshwater fishes
  • Sardines? cans?
  • Surstromming (Swedish obsession)?
  • Separate whale meat (Japanese & Icelandic/Faroese obsession)

Animal clothes rework
  • Separating fabric between linen, wool, & cotton
  • Adding fur trade in Siberia/Alaska/Canada to give an economic incentive in the region
  • Adding leather production & leather clothes? Maybe it's a bit outside the time's frame though, I might replace it with boot productions instead
40 Comments
HiMe 26 Jun @ 12:56am 
update PLZ
MDavid 30 Mar @ 12:49pm 
The building icons are not appearing.
Also: how can Mexicans not have a beef obsession?!
_ng_1208 6 Mar @ 1:10pm 
when is the update coming out? Also, fix icons
Ryusai 25 Jan @ 11:38am 
To fix icons not apearing go to
C:\Program Files (x86)\Steam\steamapps\workshop\content\529340\3131205202\common\buildings
Open the 2 text files with any notepad and change the path (for example)
texture = "gfx/interface/icons/building_icons/slaughterhouse.dds" to
icon = "gfx/interface/icons/building_icons/slaughterhouse.dds"
Domlol 3 Jan @ 7:03am 
when i said an update i more meant like an on what the plans are/ when you think can get the mod working again. Again love this mod and appreciate the work youve done for it :D
Domlol 3 Jan @ 7:01am 
really wanted to use this mod but not working currently any chance of an update or do we know if any other mods do this or anything i love the idea of your mod and what u want to do in future with it seem like really good concepts. Just waiting on any update :D
JackyLon11 25 Nov, 2024 @ 5:33pm 
The icons are broken can you fix them please
King_Murphy 23 Nov, 2024 @ 9:13am 
its brokenn plz fix
LionHeart 28 Sep, 2024 @ 11:55pm 
sheep farm need help
MDavid 24 Sep, 2024 @ 12:10pm 
Good idea. For North and South Germans alike, beef (used to be meat I guess) obsession should be removed. Maybe replaced with pork?