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Victory AT-IIA
   
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3.054 MB
16 Jan, 2024 @ 2:56am
29 Aug, 2024 @ 3:20am
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Victory AT-IIA

Description
Victory AT-IIA is a Coalition prototype submarine, the predecessor to the mass-produced Talasa AT-II attack class submarine, commissioned to Captain Horatio Nelson and his special operatives crew. The Coalition warrants the research and funding for an efficient small-sized submarine combined with a firepower outperformed significantly larger cruiser. Victory AT-IIA has won many battles under the Coalition and is critical for advancing humanity to the depth of Europa.

Requirements:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2728646394 (Rimm Music)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3118808680 (More Icons mod turns out mandatory for full deco version)

Optional: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3142569151 (Unlimited Thermite Heavy Plasma Canon Ammo). If you experience missing content, it is probably due to this, still I will only add it as an optional since it can be considered OP.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2895083880 (Ssparky's Gunnery, no longer a requirement for dependency)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3083658070 (EK no longer a requirement and hereby relegated to optional. This is the EK Forked version for more balance)

Tribute:
https://steamhost.cn/steamcommunity_com/id/JAD_War_Machine/myworkshopfiles/?appid=602960 (JAD War Machine Workshop inspires me to do my own custom subs)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2879264712 (Talasa AT-II  MØNØĿi†H's Workshop, this dude made many good looking subs)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3050759307 (Furniture and design stuff to make your subs pretty)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2629114363 (Toilet stuff)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2956141878 (Saber Armor to effectuate your 7 mariners into powered armor special operatives crew hellbent on hunting down abyss creatures and separatist dissident)
https://steamhost.cn/steamcommunity_com/id/smalltail6423/myworkshopfiles/?appid=602960 (Wilhelm Wick's workshop, I blame this dude for triggering my OCD in adding the bathroom)

Features:
1. Weapon systems: 3 hard-points (2 double coil guns, 1 railgun), 2 small-points (2 chainguns). I always upgraded the main rail gun into heavy plasma canon from ssparky's gunnery, and use laser emitter from EK Armory on the double-coilguns for more efficient ammo consumption;

2. Fully functioning crew cabin: 4 beds, vending machine, battery station, toilet (spawn poop if sitting for too long, also, use the recycling bin to deconstruct poop into carbon, lever to simulate flushing), radio music (space oddity by David Bowie, just press the button);

3. Smart Airlock system on the back (water detection, alarm, etc), 2 lever to open or close docking hatches on the top and bottom;

4. Medical Bay: research station, medical fabricator, deconstructor, bathroom;

5. Engineering Bay: fabricator, deconstructor, botanical planter, battery station, ballast flora water and pump cut system;

6. Engine Room: equipped with Fabricator;

7. Close Proximity Hostile Detector (turn on from the navigation panel button, tune in to radio channel 4, red light (default) means already turn on)

8. Functioning Nav terminal HUD (distance, depth, etc.).

Type: Attack Tier III
Price: 30000 mk
Size: 37*15 m
Cargo capacity: 12 crates
Recommended crew size: 5-7 crew max

Update:
1. Adding self destruct sequence in 10 seconds through the terminal in the command room.
Password (choose 1 word from this quote and write in lower-case letter): "Hardy, I do believe they have done it at last .... my backbone is shot through." (hint: which body-part did he got shot?);

2. Adding reactor terminal check in the Engineering Bay (type in "reactor status", all in lower-case letter);

3. Reactor now display Temperature, Power, and Load.

4. Adding a bathroom with functioning shower to simulate a decontamination chamber in the medbay;

5. Adding button to change lamp color in the crew cabin;

6. Adding transmission log inside the terminal on command room and engineering bay (short story of the ship background lore).

(PS: give me some review guys, so far I haven't encounter any problem and I have downed JOVE using only bots under my command).
8 Comments
oblivi0ngate  [author] 9 Apr, 2024 @ 9:30pm 
Glad you like it bro, check out my other subs too. I got a rendition of Tachi/Rocinante from the Expanse series.
RonAn 6 Apr, 2024 @ 9:46pm 
This is a very beautiful submarine! Bro u are genius!
oblivi0ngate  [author] 30 Jan, 2024 @ 3:55am 
All done, I was about to add alarm battle station system but the command room already overcrowded lol.
JAD War Machine 22 Jan, 2024 @ 3:39pm 
Sounds good. Thanks! I'm working on a new one but its a slow work in progress.
oblivi0ngate  [author] 22 Jan, 2024 @ 2:54am 
Hell yeah JAD War Machine, I'm glad it works. I've updated the airlock adding diver cabinet and the materials for crafting necessary diving equipment for 7 mariners, they are in the main Fabricator link to the cabinet. It will be easier to transitioned for people to craft them instead of adding directly. I hope you make more beautiful sub that I can take a part like this one. :steamthumbsup:
JAD War Machine 21 Jan, 2024 @ 8:54pm 
Gave it a run! Solid. I was really impressed with the AI. They didn't have any pathfinding issues on my playthrough. You'd be amazed how many subs have issues with that. Only thing I would change is put a diving gear cabinet in the diving room. Most subs have a cabinet right next to the diving suits with scouters, plasma cutters and such.
oblivi0ngate  [author] 18 Jan, 2024 @ 8:33pm 
Hahaha, many thanks brother MØNØĿi†H :steamthumbsup:
MØNØĿi†H 18 Jan, 2024 @ 7:25pm 
:barotrauma::horns: