Space Engineers

Space Engineers

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WeaponCore - 2.5
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Type: Mod
Mod category: Block, Script, Modpack
File Size
Posted
Updated
31.581 MB
4 Feb, 2024 @ 7:15pm
7 Jul @ 6:48pm
160 Change Notes ( view )

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WeaponCore - 2.5

Description
Version: CoreSystems - 2.5(25)

Weapon Core is a complete rewrite of Space Engineers combat system. The way combat works in this system is very different from Vanilla and many conventions that you are familiar with will be different.

This "mod" by itself does not add new weapons to the game, it is the framework (engine) by which other weapon mod authors may create pretty much any kind of weapon they can imagine.

This mod will convert all of the default vanilla weapons to WC versions. In addition it will remove any incompatible third party weapon blocks from the world, unless you override this behavior in game.

WC Wiki
https://github.com/Ash-LikeSnow/WeaponCore/wiki

Current WC ModList
https://github.com/Ash-LikeSnow/WeaponCore/wiki/Current-WeaponCore-ModList

If you appreciate WeaponCore upvote and consider donating:
https://www.patreon.com/user?u=14228932

Discord Server
https://discord.gg/AHAXmgd5Kq

Having issues? Click the link below:
Step 1: Follow these instructions to clear cache, use ModId: 3154371364:

https://gist.github.com/THDigi/6314052c53c7bb411eea24ab59522098

Step 2: Create fresh world, adding only the WeaponCore (No Other Mods!)

Step 3: Create two simple grids, each with a station terminal, gatling turret and reactor. Make sure they are in range of each other and of enemy factions.

Still having issues? Join the discord for help.

Incompatibility
The WC team and many other mod authors receive a constant stream of "bug reports" and confused users due to inherent incompatibilities between WeaponCore and mods based on Vanilla weapons.

If you have incompatible third party weapon blocks in your worlds, are willing to accept loss of functionality and instability you can enable UnsupportedMode by typing "/wc unsupportedmode" in the chat console or by editing the mods world config file.

There is a "ThirdParty whitelist" for known compatible mods, e.g: Beam Drill mod by Gwin.

[Howto/Guide]
https://github.com/Ash-LikeSnow/WeaponCore/wiki/Player-Tips
https://www.youtube.com/watch?v=BnuRdispD1E
https://www.youtube.com/watch?v=FOmeLkHtapE
https://www.youtube.com/watch?v=bRMUwAYCxuk
https://www.youtube.com/watch?v=36Y4Pn5DRC4

[Moders Guide]
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1998506274

Useful WC Programblock scripts
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2197435489

To mod authors that use this framework I only ask that you include a link to this page, but I would very much appreciate if you let your users know they can contribute to this project if they would like. Thanks.

Example for Weapon Modders:
https://github.com/Ash-LikeSnow/CoreParts

ProgramBlock API Howto
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178802013

Thanks to Ash for server override enhancements and quality of life work on v2. Thanks to CriegwareFare for his work on the block animations and assisting with ammo inventory and weapon loading ui! Thanks to NukeGuard for the awesome GUI/HUD design and textures. Thanks to Derek for weapon area placement limit feature. Thanks to the math wizard himself Whiplash for all of his help with the mind bending math required to pull off the advanced target tracking and smart projectile guidance systems is this mod. Thanks to BDCarrillo for his help with eliminating the last of Keens grid area effect damage code and working on the drone code.

Also much thanks to "Abisius" for providing support in the steam comment section! He has answered a ton of peoples questions over the last year or more!



License:
https://github.com/Ash-LikeSnow/WeaponCore/blob/master/License

Popular Discussions View All (12)
9
17 Jun @ 7:01am
Custom turret solution?
Vivi
3
14 May @ 2:19am
Mouse shooting to custom turret controller not working
kirbyombre
13
13 May @ 4:10pm
My vanilla turrets wont fire
Stefan
540 Comments
standard first aid list (file paths may vary for servers or non windows users or servers) (s for needs to be done on server/host and client side):
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
@TreySidious
in that case please go over the "standard first aid list" if not already done and if that doesnt help report in on the discord with logs and an example world.
TreySidious 24 Jun @ 5:03pm 
just to verify, after un-installing weapons core, my vanilla turrets work perfect again!
TreySidious 24 Jun @ 4:44pm 
weaponcore update broke my turrets. they dont automatically load anymore
@I0_Reaper_0I
ich würd die frage an deiner stelle in englisch stellen da des die sprache is die in der modbeschreibung als einuiges verwendet wurde.

auch einmal als info:
du wirst da mit guter chance über den discord der in de rmodbeschreibung verlinkt ist ne schnellere rückmeldung kriegen als über die kommentare.
I0_Reaper_0I 19 Jun @ 10:22am 
kurze frage wie heißt die Mod die du verwendest damit der plant und oder die Galaxy so aus sehen wie in dem video ?
Mr. President 8 Jun @ 3:18pm 
Much love either way, I appreciate the help. <3

Looks like someone else noticed fixed weapons + AI not working for them either on discord, so will see where that goes.
@Mr. President
wouldnt say i am a scholar, but i am a gentleman as long as the other side isnt trying to roast me.


compatibility shouldnt be a problem while using only wc mods, but some older ones that havent been updated for a while to adapt for changes made to wc functions they rely on to function properly might have probs with the changes that have happened.
Mr. President 8 Jun @ 12:27am 
Thank you for taking the time to reply; you are a gentleman and a scholar, both. Much appreciated.
What I have done so far+extra info:
-test world with just WC. Tried different grids. Built new grid. Issue persisted.
-deleted WC mod data (appdata etc), re-subbed, issue persisted.. though I didn't do world files yet!
-am running weapon pack mods, but all have WC as dependency (so I assume compatibility is ok)

I will finish the 1st aid list and if need be put logs together. Will report back. Thanks again kind sir!
@CTH2004
i did point towards your comment on the wc discord as the response time there is usually faster.