Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Arsenals is for Admirals
   
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15 Feb, 2024 @ 12:41am
28 Mar, 2024 @ 10:52pm
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Arsenals is for Admirals

In 1 collection by Gray Pockets
GrayPockets - The Hotseat
124 items
Description
The Arsenals from More Maritime: Seaside Sectors are powerful, but Harbors still provide a lot of the same benefits they always did. This mod finishes moving military affairs to the Arsenals, leaving the Harbor for trading.
  • Harbors and Harbor buildings no longer give Great Admiral Points (except the Royal Navy Dockyard district)
  • The Great Lighthouse requires an adjacent Arsenal instead of a Harbor
  • The Great Lighthouse and Colossus swap tech positions to match their aligned districts
  • Colossus gives Great Merchant Points instead of Great Admiral Points
  • Torre de Belem gives Great Merchant Points instead of Great Admiral Points
  • Remove the Harbor district project
  • Add an Arsenal district project that provides Great Admiral Points
  • The Statue of Liberty requires an adjacent Waterfront instead of a Harbor
GitHub[github.com]
15 Comments
Nightmare576 16 May @ 6:53am 
This seems a bit broken, since Great Merchants are usually better than Great Admirals unless you're in a lot of naval combat. If Harbors now grant great merchant points, then you could potentially get a lot of great merchants with the already fearsome commercial hub-harbor opening
Sharkologist 6 May @ 8:16am 
Do harbours give Great Merchant points with this mod then?
Madisonian 1 May, 2024 @ 7:25am 
I should mention that it works for all Great Admirals from Firaxis and any modded Admiral who activates on the Harbor but whose ability does not directly alter the Harbor itself. Great Pirates, Ancient Paragons, and Nyguita's Great People are compatible, but I'd have to research other mods upon request.

An example of what I mean is the Great Merchant Geovanni de Medici; he builds a Market and Bank in the district, so he *has* to activate on a Commercial Hub instead of another district or any tile in general. Same would apply to any Admiral who builds a Lighthouse for example; in that case, he would need to either remain activated at a Harbor, or have the ability modifier changed to Arsenal buildings instead. Hope that helps.
Gray Pockets  [author] 30 Apr, 2024 @ 10:53am 
Oooh, that's excellent!!

I will definitely implement, and I will update their ability text also.
Madisonian 30 Apr, 2024 @ 8:52am 
Small suggestion...Great Admirals should activate their abilities on Arsenals instead of Harbors. Tested this code and it works on Great Admirals with abilities previously activated from Harbors.

UPDATE GreatPersonIndividuals
SET ActionRequiresCompletedDistrictType='DISTRICT_ARSENAL'
WHERE ActionRequiresCompletedDistrictType='DISTRICT_HARBOR'
AND GreatPersonClassType = 'GREAT_PERSON_CLASS_ADMIRAL';
Madisonian 30 Apr, 2024 @ 7:59am 
@EndlessSauron, If you want Admirals from Arsenals and Great Merchants from Harbors, check out CypRyan's More Maritime: Seaside Sectors Modifications, that mod does both. One caveat... unless the author updates it or you make the edits yourself, as of posting that mod does not change certain Great Merchants from activating only on Commercial Hubs. If you're comfortable with adding code, there's a discussion on there with a fix.
Gray Pockets  [author] 29 Mar, 2024 @ 8:57am 
Sorry to hear that. Unfortunately I believe it is a side affect of changing the .modinfo file to add the new project icon.
Yeah I Ate It 29 Mar, 2024 @ 8:50am 
Today's upgrade caused a mod conflict when trying to load my latest save. Had to disable in order to launch a game.
Gray Pockets  [author] 5 Mar, 2024 @ 5:06pm 
When using this mod you can still build military versels in the Harbor district. Just no Great Admiral points.
AntipaterTruscus 5 Mar, 2024 @ 12:18pm 
More Maritime: Seaside Sectors already provide Waterfront as an non-military option, so it seems fine to me that Harbor sits somewhere between purely military and non-military.
Moving all military affairs to the Arsenals seems unnecessary and unrealistic. After all, navies can take advantage of civilian harbors when there is a total war going on.