Total War: WARHAMMER III

Total War: WARHAMMER III

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Beasts Most Foul Complete
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Posted
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468.617 MB
23 Feb, 2024 @ 1:48pm
10 Sep, 2024 @ 10:09am
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Beasts Most Foul Complete

Description


PLEASE READ

This is the official re-release of Beasts Most Foul and the Chaos Bulls side mod from Theakrus, prentice.mungo, r1kko, Xoudad and Dead Baron. The mod itself has had reworks to fit better into the current release of Warhammer 3 with it's current dlc state. Tzaangors are still in the mod but instead use the CA models. Dead Baron, Green Phoenix, and Xoudad are the ones who updated this and sadly Theakrus is no longer able to maintain it. This never would have been possible if it wasn't for Green Phoenix and Xoudad The following body of this page is copied as it was from the old page with minor edits. As it stands I did test a bit as Morghur and verified the units are recruitable. A lot still needs to be gone through but the mod works I believe as intended as I picked up a mod that hasn't been updated in a long time that I originally had very little to do with. -DB





I am leaving this as Theakrus added it and I believe it is how he wanted it

Feel like leaving a Tip? Donate to protect our Oceans instead [act.oceana.org]



This mod gives you every type of marked Gor, from the Blessed Herd Mods. God specific alignment character skills and 4 new minor Herdstone buildings. Included are the Mono-God Chaos Spawn variants! Please see breakdown of balancing details above.



Each god devoted unit is recruitable from the god-aligned minor Herdstone found in your Herdstone settlements at T3. Each Minor Herdstone will provide a small cap of marked Gor & Spawn for your recruitment at the Herdstone location along with other god specific faction effects. Melee Lords & Heroes have the ability to align with any 4 of the Chaos Gods or Chaos Undivided allowing you to increase the recruitment cap of the marked Gors & Spawn depending on your alignment choice. These skills also offer thematic abilities/attributes/stats to said Lord/Hero/Shaman. Shamans may align to all gods but Khorne and do not give you unit cap increases. They do however gain the passive magic trait from the chosen gods lore of magic. (These skills unlock at lvl 7)

The specific god aligned units are all recruitable by their patron gods faction via the pre-existing Herdstone defensive structures from the original mods. They are not and will not be recruitable by Daniel or WoC factions.



This mod's unit cards were commissioned by R1iko please checkout/use his mod as the unit cards will seamlessly go with his stunning work. (I updated the cards as I made a unit entirely different, still check out r1kko and his work. -DB)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2789914172

Thank you to XT for helping create the insane weapon models!

Not so Skelly Bones & Fin for the awesome cinematic screenshots.

Spatan VI for help with the Cover! (Old cover but still here on the page. -DB)

Xoudad for working with me on the Chaos Bull compat!



I cannot make/add any AoS specific units (not detailed in warhammer fantasy)as it breaks the EULA.

-Theakrus

Per SEGA EULA this mod contains (your being my)
Originally posted by SEGA EULA:
your original creative work and I also agree that SEGA may use the Mod in any manner it deems appropriate
but not unaffiliated users for commercial use or monetary gain. Please use a submod. Regarding the assets in this mod
Originally posted by SEGA EULA:
you shall not sell, rent, lease, license, distribute or otherwise transfer or exploit the exploit the Modding Tools and/or Mods or any copies thereof, for commercial gain or otherwise
is strictly prohibited and will be answered with a DMCA takedown.

i.e. This mods custom Models & or Assets. Theakrus 2022.
239 Comments
Nelthar 5 Jul @ 1:32pm 
could arcane charge also be added to the tzaanbulls
lordziffy 1 Jul @ 7:17am 
I can't seem to find the unit cap increase for slaanbulls?
Dead Baron  [author] 18 Jun @ 5:11am 
Currently there isn't much of a plan with this mod. It will probably just be a reskin after the next dlc, I'm not sure yet.
Derzerker 18 Jun @ 5:05am 
Is there or will there be and option to have the new units/reskins but not the herdstone building?
Yung Whizzurd 19 May @ 12:37pm 
Hello. Sorry if this has been asked before. Do you think you can add some local recruitment capacity to the special buildings. Trying to make armies with these units is is 10+ turns of recruitment and the units are not THAT much stronger to justify that.
Dead Baron  [author] 1 May @ 9:46am 
The mod also hasn't been updated, I'm waiting for slaanesh dlc before deciding what to do
haweisenburger 1 May @ 8:33am 
You need a shrine first to the specific god you want
LexanRyder 6 Apr @ 11:35am 
Greetings, I'm one of those weirdos that likes playing DoC with mods to be able to create multitude of armies of polivalent compositions, If its not much of a nuisance I would like to know why these monogod units are not available to recruit?
Blazindragon 1 Apr @ 11:19am 
Will you be doing Slaanhoofs, Pestihoofs and Khornhoofs eventually?
Dead Baron  [author] 27 Mar @ 12:51pm 
Don't get too excited, I have stopped updating this while waiting for Slaangors