Starbound

Starbound

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nuggubs' Mega Mod - Vanilla Tweaks
   
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8 Mar, 2024 @ 1:10am
10 Jul @ 3:54am
13 Change Notes ( view )

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nuggubs' Mega Mod - Vanilla Tweaks

In 1 collection by nuggubs
nuggubs' Mega Mod Collection
12 items
Description
A bunch of various changes to vanilla objects and items.
Made to pair with the rest of the mods in the nuggubs' Mega Mod collection

This mod includes:
  • 3x3 preview images for ALL vanilla blocks in their hover tooltip
  • 6x3 preview images for ALL vanilla platforms and rails in their hover tooltip

  • Ability to Pixel Print Dusty objects, prison graffiti, and some mission-exclusive objects
  • Ability to print a bunch of other objects that weren't printable

  • The Old Television can now be turned on, and is interactable
  • Apex Cool Computer can now be turned off, and is now a switch object
  • Data Station and TV Station can now be turned off, and are now switch objects
  • Wooden Table, Standing & Ceiling Lamps can be turned off/on
  • Hanging Lightbulb and its flickering variant can be turned off/on
  • Waterproof Light can be turned off/on
  • All Blue, Green & Orange Hylotl Neon Signs, Neon Open Sign, Neon Hylotl Sign, Arcade Sign and Letheia sign can now be turned off/on
  • Yellow Fairy Lights, Holiday Lights & Waz Lights can be turned off/on

  • Prison filing cabinets now have opening animations
  • Shipyard Junk (crane) & Equip Tech Console now have a correct "right" orientation
  • Penguin Only Sign can no longer be flipped
  • Green Arcade Machine and Mazebound64 now have different designs
  • Blue Vending Machine now actually looks like a vending machine
  • Male form for "Blouse and Belt"
  • Pixel-fixes for some Explorer Set personalities (sleeves and pants)
  • Crap ton of icon changes
  • Traditional Lantern Post is now just that

  • Merchants can now rarely sell chocolate bars
  • Ship Greebles now have unique icons
  • Shipping Containers can be placed without an angle
  • Hylotl Fashion Hologram and E.A.S.E.L.'s animation is no longer weirdly sped up
  • Rob Repairo no longer has funky tooltip
  • Metal Crate and Wrecked Crate have been prefixed with "Small"
  • Tech Chests properly glow like their description implies
  • Glitch now have Fullbright Shader support (Eyes and Lights ONLY - Head mods & Baron edits can be found in nVTTP)
  • A whole lotta smaller changes

Nut hut - we in it. You in?
[discord.gg]
Well, if you have any errors related to specifically this submod - you can find me there
25 Comments
nuggubs  [author] 12 Jul @ 9:28am 
ah. yeah. that'd be because i forgot to make a preview image for the pillar block lol
next update
DvynePetal 12 Jul @ 9:26am 
Just wanted to let you know this error is occuring:
[Error] Could not load image asset '/items/materials/largeimages/pillarblocklarge.png', using placeholder default.
(AssetException) No such asset '/items/materials/largeimages/pillarblocklarge.png'

~ I loaded the game multiple times to make sure it wasnt a fluke, it occurs everytime with this mod installed and the item Pillar Block in players inventory.
I removed this mod and this error no longer shows up.

Its not game breaking or anything, just wanted to let you know its happening :)
Humm-Bird 19 Jun @ 8:23am 
Cool, thanks!
nuggubs  [author] 19 Jun @ 8:21am 
i don't see why it wouldn't (or any other glitch fullbright patch mod, provided it's set up properly)
Humm-Bird 19 Jun @ 7:28am 
I'd imagine that the glitch fullbright from this mod works with the colorbound 2015 glitch fullbright patch? Just asking because the patch requires the base glitch fullbright patch.
Tengu_Civitas 5 Mar @ 9:14pm 
All good, mate.

I understand that the core issue was never an incompatibility or either of our faults. Just user negligence that happens to also cause map-gen corruption.

That'll be all then.
nuggubs  [author] 5 Mar @ 8:56pm 
oh, it's okay! i feel like i should be apologising for this even being an issue in the first place
Tengu_Civitas 5 Mar @ 8:33pm 
GIC Dev here,

I have personally confirmed that the "broken ship light" is caused by having both the legacy and current version of the tweaks. There are no issues with using either the legacy version or this version standalone.

I wish the user incidents who had reported this to me in the first place made note of this to me as well, because it would seem obvious to not run two of the same mod. We had initially believed it to be this mod as users "uninstalling" seemed to "fix" the issue, but we were not aware at the time that it would in truth be caused by user negligence as they did not mention having installed both tweak mods at once.

I apologize for the inconvenience, nuggubs.
nuggubs  [author] 20 Feb @ 6:31am 
oh! no, all good! :steamhappy:
Leonard 20 Feb @ 6:29am 
Lmao. Sorry, I didn't read the comment of ItzalGaming below. I don't even have the Legacy version installed. I only saw Tengu's comment about it breaking GIC. I should've tested it myself. Sorry for the inconvenience I caused. :steamsad: