Garry's Mod

Garry's Mod

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[VJ Base] Humanimal SNPCs: Part 1 - The Humanimal's [Rebirth Update!]
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Content Type: Addon
Addon Type: NPC
Addon Tags: Movie, Roleplay, Scenic
File Size
Posted
Updated
19.502 MB
13 Mar, 2024 @ 2:31am
24 Jan @ 8:27am
23 Change Notes ( view )

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[VJ Base] Humanimal SNPCs: Part 1 - The Humanimal's [Rebirth Update!]

Description
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Log: 26 (Insurectionality Experiment. Status: uncontrollable)

I was a Scientist at the Fjellerke Company near Sognefjord. A few days ago I was baffled by the "creation" of what I have taken part in creating. I was the safety manager, with a secondary Bio-engineer for them. I regret everything I’ve done, and due to the neglect of my actions and the incident, I’m left in this compartment room with only food to last for about 6 more days. There is a rifle and ammunition within the security desk. But I wasn’t brave enough to stand up to that "Creation". My name is Reidar Blix, and I have no other option but to escape with all I can as I don't want to find out what will happen to me if I let that thing catch me alive, as the screams of my colleagues who encountered that beast still haunt me to this very moment.

--- End Transmission ---

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The SNPCs can be found in the 'Humanimal' category!
- Humanimal [Pupa]
- Humanimal [Parasite]
- Humanimal [Newborn]
- Humanimal
- Humanimal [Frenzied]
- Humanimal [Warrior]
- Humanimal [Waster]
- Humanimal [Vampire]
- Humanimal [Alpha]
- Humanimal [Mother]
- Humanimal [Cicada-Young]
- Humanimal [Blood-Cicada]

-- // Entity \\ --
- Humanimal [Egg]

-- // Cannot be spawned from menu \\ --
- Parasite [Water]
- Parasite [Land]

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Some Notable Features
  • Has a ranged attack. [Can be disabled via convar!]
  • Can be stunned by non-lethal explosive damage, shock damage, sonic damage and from the physgun.
  • The SNPCs run animations change when on fire or below 10 health.
  • SNPCs feature a gibbing mechanic. [Can be disabled via convar!]
  • Have the unique ability to have a 1 - 3 chance when melee attacking, they'll retreat to cover and hide and not emit any idle sounds. (Can be disabled through convar)
  • When the SNPC successfully hits the player, their screen will go black for a second and fade away.
  • The SNPC never resets when an enemy is out of sight for too long.
  • The SNPC can jump to high positions.
  • SNPCs have passive health regeneration.
  • SNPCs have a chance to expel a cloud of blood when damaged causing a small amount of Nervegas damage to nearby enemies.
  • Alpha Humanimal has a passive gas cloud that lingers around them. [Can be disabled via convar!]
  • Humanimal [Mother] can birth Newborns for support.
  • Humanimals will be able to evolve. [Can be disabled via convar!]
  • Humanimals can only evolve when not in combat but only when they're idle.
  • Alpha and Mother Humanimal are faster than the regular Humanimal.
  • 1 - 35 chance to retreat when damaged.
  • SNPC evolve timer can be shortened when a Humanimal gets a kill.
  • Humanimal's can regain a fixed amount of health when getting a kill.
  • Humanimal [Vampires] can regen a lot of HP when successfully hitting an enemy.
  • Chance that when they're shot, it'll spawn gibs.
  • Parasites spawn from Humanimals when killed in a body of water.
  • Humanimal [Mother] can spawn 1 - 3 pupas when they explode on death.
  • Humanimal's can knock out the weapon from your hand.
  • They can eat bodies! (Only the bodies of VJ SNPCs.)
  • The Humanimal [Frenzied] have a lower chance of retreating when melee attacking, plus their damage is entirely random, ranging from 10 - 120 damage.
  • Humanimal's can now break down doors. (Excluding newborn)
  • Humanimal's have a chance to re-spawn. (Excluding pupa, parasites & newborn)
  • SNPCs have a chance to dig out the ground when spawned.
  • Humanimal's have a strafe/dodge ability. (Only to the left and right)
  • Leap attack. (It doesn't do damage, more to only shorten the distance.)
  • Humanimal has a 1 - 7 chance to evolve into a new type of Humanimal when respawning.
  • Humanimal's can lay eggs when idle.
  • Pupas can evolve into warriors.
  • Parasites can detach from the Humanimal under different circumstances. (Gibbed, Damaged, Killed in certain ways)
  • Fire can prevent the SNPCs from having Parasites detach from them when damaged, and can prevent the Humanimals from reviving if their corpseEnt is on fire.
  • Humanimal [Wasters] fire in an arc, and change their arc depending on the distance they are from their target.
    Humanimal & Frenzied variants can spawn as elite versions with higher health & red color.
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Convars
You can also write the Convars names in the console with a 1 or 0 to disable.
-- Convars --
- ["vj_can_humanimals_respawn"] = 1
- ["vj_humanimal_can_be_gibbed"] = 1
- ["vj_does_humanimal_have_ranged_attack"] = 1
- ["vj_does_humanimal_retreat_on_attack"] = 1
- ["vj_humanimal_alpha_toxic"] = 1
- ["vj_humanimal_mother_spawn_ally"] = 1
- ["vj_humanimal_newborn_evolve"] = 1
- ["vj_humanimal_newborn_evolve_timer"] = 1 - 1000
- ["vj_humanimal_evolve"] = 1
- ["vj_humanimal_evolve_timer"] 1 - 1000
- ["vj_humanimal_alpha_evolve"] = 1
- ["vj_humanimal_alpha_evolve_timer"] = 1 - 1000
- ["vj_humanimal_vamp_evolve"]
- ["vj_humanimal_vamp_evolve_timer"] =1 - 1000
- ["vj_humanimal_can_digout"] = 1
- ["vj_humanimal_digout_chance"] = 3 - 100
- ["vj_humanimal_can_evade"] = 1
- ["vj_humanimal_player_effects"] = 1 [Also affects player weapon drop when hit]
- ["vj_humanimal_can_drown"] = 1
- ["vj_humanimal_can_spawn_para_on_dmg"] = 1
- ["vj_humanimal_can_spawn_para_on_death"] = 1
- ["vj_humanimal_can_retreat_amidst_combat"] = 1
- ["vj_humanimal_leap_velocity_code"] = 1
- ["vj_humanimal_drop_paras_on_death"] = 1
- ["vj_humanimal_drop_paras_on_dmg"] = 1
- ["vj_humanimal_parasite_evolve"] = 1
- ["vj_humanimal_parasite_evolve_timer"] = 40
- ["vj_humanimal_ycicada_evolve"] = 1
- ["vj_humanimal_ycicada_evolve_timer"] = 85
- ["vj_humanimal_can_lay_egg"] = 1
- ["vj_humanimal_can_charge"] = 1
- ["vj_humanimal_can_break_door"] = 1
- ["vj_humanimal_can_retreat_af_leap"]

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Known Issues!
  • SNPCs have animation cuts during certain activities.
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Credits!
- [KimbleIrishGraves] - Making icon, lore help, suggestions and decision making, and testing.
- [Hammer Hugo] - Making preview screenshots and testing.
- [NecrosVideos] - Showcasing the addon in it's early version.
- [DrVrej] - Showcasing addon, and using their HL:R digout and material detection code.
- [Cide] - The creator of "Get a Life", where the Humanimal model comes from.
- [THD] - Using their antlion leg inverse kinematics.
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[VJ Base is required & HL2 Paricle fix!]
- https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=131759821 [VJ Base]
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=132403761 [HL2:EP2 Particle Fix]

If the SNPC models appear to be shiny on certain maps, type mat_specular 0 in the console.

And pretty please play on maps with AI nodes for these SNPCs to properly work.
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Popular Discussions View All (2)
29
22 Apr @ 10:20pm
PINNED: Bugs and Abnormalities!
Random72638
22
11 Mar @ 3:43pm
PINNED: Suggestions & Ideas!
Random72638
112 Comments
levitane 14 Jul @ 1:12am 
but it is planning to be fixed, so let's be patient
levitane 14 Jul @ 1:11am 
@Goba the recent vj base update broke the mod.
Goba 10 Jul @ 8:38pm 
i get about a billion errors that spawn when i kill one of these guys whats up with that
levitane 5 Jul @ 3:39am 
we understand, random. this is one of my favorite mods on the workshop, and i'll continue to support
XenonTitan 29 Jun @ 8:25pm 
:steamhappy:
Random72638  [author] 29 Jun @ 8:23pm 
@quietnoise916, possibly due to not having HL2:EP2 mounted as the pupa uses the antlion grub model.
Random72638  [author] 29 Jun @ 8:23pm 
@bre, lot's of things are broken due to the latest VJ Base update, but I'll eventually get around to pushing out a fix when I have the time to do so.
bre 29 Jun @ 8:18pm 
[[VJ Base] Humanimal SNPCs: Part 1 - The Humanimal's [Rebirth Update!]] lua/entities/sent_vj_humanimal_egg.lua:95: attempt to call global 'VJ_IsAlive' (a nil value)
1. unknown - lua/entities/sent_vj_humanimal_egg.lua:95
quietnoise916 25 Jun @ 6:57am 
why is the papu an error
bravo 24 Jun @ 5:30am 
i miss this mod:steamsad: