Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Ping's Ultima Textures 2.1.1
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File Size
Posted
Updated
2.662 GB
14 Mar, 2024 @ 9:20am
1 Jun @ 5:42am
4 Change Notes ( view )

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Ping's Ultima Textures 2.1.1

In 2 collections by Pingu's Revenge
Pings used mods
73 items
Pings Textures
8 items
Description
Ping's Ultima Textures 2.1.1
Pictures of other Biome vegetation from new 2.6 Version, It is also included in this mod version.

Update
Removed ini files from particle effects folder to fix crashes when selecting/viewing steam locomotives(early start dlc).
Removed unused building folder

Added biome files from the updated mod (Biome DLC is required for biome textures). DLC not mandatory, because only the normal biome is usable if you don't have the DLC.

Update requires reinstallation.
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There is a separate folder with a street version with sidewalk. There, the visual effect is minimized as much as possible, but you can still see it.

(
When asphalt roads are drawn over concrete cobblestone streets, an optical bug is created. That a few cobblestones are missing & gravel is visible.

As far as I know, there is nothing I can do about this. This has been happening to the roads since the last bigger official update.

If you connect roads to the intersections as shown in the picture, this bug does not occur. So asphalt roads should not cross concrete cobblestone roads. The (gravel roads) normal dark cobblestone roads do not cause any problems.
)

Must be updated manually.
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Don't forget to Like & Favorite. Then it is faster findable for others.


Installation
It is the same installation method as with all other manuall installation mods.
Add the folders to the game directory [media_soviet] & overwrite the files.
The game directory can be opened via Steam.
Right click on the game in the left bar, then on Manage & Browse Local Files.

The path to the mod folder is:

Steam / steammapps / workshop / content / 784150 / 3182494201



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What do this Mod?

The entire vegetation has been revised.

The standard bush is now a hazel bush, the old small bush is now a monk's pepper bush & a dog rose bush.
The old large bushes are now blackberry bushes.

The old beech tree is now an oak tree & the old arcacia is now a hazel tree.

The old poplar is now a gray poplar with a lighter trunk.

The pines have been replaced by the old/new spruce & other fir constructs.

There is a real fir tree (the old Tuhja) & also a blue spruce (the old spruce)
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Roads have been reworked again.
They are now wider & normal roads no longer have visible footpaths, so that you can paint them yourself with decorative textures or have country roads without footpaths.
Lantern roads now have a vanilla-like texture only brighter & without outer edge stones.

Visual dirt edges on asphalt footpaths have been fixed. Asphalt footpaths are no longer noticeable under decorative textures.

Cobblestones are still the same as in the old mod version. Only the one with concrete blocks is wider & adapted to the new other roads. The gravel road/natural cobblestone road is as before.


There are a few changes to the fences. The default fence is now a guard rail for roads (a bit fiddly to place close to roads)
The old wooden wall is now the new wire mesh fence in green.
The concrete wall with diamond pattern is now a decorative wooden wall.



For decorative textures, the small footpath is the texture of the better footpaths & the large one is the natural cobblestone pavement



NOTE

This mod needs a little more performance due to the new vegetation.
I had a potato PC with i7 2600, 16gb ram & a GTX 1050TI 4GB.

It runs smoothly for me, but you should avoid very dense forests.
On my current playthrough with most buildings it runs just as good/bad as before.
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When starting the game for the first time after mod installation, it may happen that the game crashes once. This only means that it has adopted the changes & is unique so far.
This is not a real error.
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Vanilla outdoor sports fields now have guard rails as fences due to the change. I recommend Mod sports fields.


Improved traffic at customs houses is included.
No more eternal queues because all the spaces are occupied by one vehicle.


& Private vehicles have double range (not show in the "Parking space range" overview)

Don't forget to make a backup beforehand.

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43 Comments
Pingu's Revenge  [author] 1 Jun @ 5:54am 
Update
Removed ini files from particle effects folder to fix crashes when selecting/viewing steam locomotives(early start dlc).
Removed unused building folder

Added biome files from the updated mod (Biome DLC is required for biome textures). DLC not mandatory, because only the normal biome is usable if you don't have the DLC.

Update requires reinstallation.
kumskovnikita31 18 Apr @ 2:28am 
говна
Pingu's Revenge  [author] 2 Apr @ 5:33am 
@DEATH I think it's also called something with Gravel in the file. You can also pull it from older texture versions. There is an edited better than vanilla gravel texture. There the gravel is gray & not white or you use other older mods. There is a Russian mod I think with “Chebenka Road” for gravel roads. I also used this mod as a template for my gray gravel roads back then.
DEATH 1 Apr @ 3:30pm 
What should I replace if I want the old gravel texture? I want to use more gravel-like village style roads, while keeping the concrete road as cobblestone to use in old city
Pingu's Revenge  [author] 26 Feb @ 7:10am 
@bacons960 I am running it on a first generation i7 intel. Should work
bacons960 14 Feb @ 2:11pm 
@pingu's Revenge  If I have the 6th generation processor, which is a core i5, it can work
neuron 23 Jan @ 12:13pm 
can you do the concrete panels road and gravel look like in vanilla game? bcs it looks like made of tile
LiQiD 5 Aug, 2024 @ 11:50am 
Hello Sir. Can I have a question? Please can you made two solo mods from this masterpiece? 1. Only that 3 tree with leaves. Textures. 2. Road barrier. In full mod folder i cant find all files / textures. Because I dont know names of all files and mixed your textures with two other mods. Please and thank you.
T1mothy 17 Jul, 2024 @ 4:08am 
I find it quite confusing and, to be honest, illogical that the one-way street has a center line marking and the normal street doesn't. Furthermore, you can't tell graphically which direction the one-way street runs in.