Total War: WARHAMMER III

Total War: WARHAMMER III

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A Better Boyar
   
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Tags: mod
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Posted
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32.666 KB
16 Mar, 2024 @ 5:51pm
12 Apr @ 1:19pm
3 Change Notes ( view )

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A Better Boyar

Description
As of 6.1 the Boyar lord now has some actual choices in its skill tree to customize each one so I no longer think this is needed, however I have updated the trees so they display correctly.

I also removed the added Ataman skills (I think they were OP with 6.1 changes). If you want those as well I just moved them to the A Better Boyar (Pre 6.1 Traits).

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3462809482

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This takes the generic Boyar lord and adds 6 skills that give you some options to make him a little more in line with the new DLC lords. The skills are unlocked at level 12 and picking one set will lock the other two sets (so no general can get it all). Tried to make these non overpowered and not overshadowing legendary lords.

Each require two points to get the full effect:
Builder (tied to Merchant Lord)
-Control +4
-Construction cost -10% (local province)

Merchant Lord
-Income from all buildings +8% (local province)
-Income from Markets +2% (factionwide)

Tzarina's Chosen (Tied to Pride of Kislev
-Melee Attack +6
-Melee Defense +6
-Physical Resist +10% (lords army)

Pride of Kislev
-Recruitment Cost -15% (lords army)
-Upkeep -10% (lords army)

Specialized Drills (Tied to Veteran Campaigner)
-Melee Attack +5 (lords army infantry/mounted)
-Melee Defense +5 (lords army infantry/mounted)
-Income from post-battle loot +15%

Veteran Campaigner
-Vigour loss reduction -33% (lords army)
-Campaign movement range +10%
8 Comments
IronCore 12 Apr @ 1:38pm 
Awesome. Thanks, man!
Tiberon  [author] 12 Apr @ 1:31pm 
Took a little longer then planned due to real life responsibilities, but now its working as intended.
IronCore 26 Mar @ 1:02pm 
All good my man. Just putting out the alert. Big respect for modders. Everything y'all do is a gift to us players and not an expectation.
Tiberon  [author] 26 Mar @ 11:50am 
@Ironcore I figured there would be something that needs looked at. Won't have access to my computer to fix it until next week though, unfortunately.
IronCore 26 Mar @ 10:27am 
This might need an update. It doesn't cause a crash, but Boyar's got some new skills in base game which this mod seems to partially overwrite.
Tiberon  [author] 25 Mar @ 9:30am 
If 6.1 has any issues with this I'll be able to work to resolve them when I return from traveling next week.
문어탱 31 Dec, 2024 @ 12:43pm 
thank you
IronCore 10 Nov, 2024 @ 10:24pm 
This is exactly what I was looking for. The Boyar got left behind a bit with the introduction of the Druzhina. Looking forward to giving this a try with a new Kislev campaign.