MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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AllTheHeroes
   
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147.190 KB
21 Mar, 2024 @ 1:48pm
2 Jul, 2024 @ 1:25pm
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AllTheHeroes

Description
Now compatible with Better Mission Choices.

This mod allows multiple mods to add hero mechs to markets provided they include an extra file. By default adds YAML hero mechs while still allowing a mod overwriting HeroMechsForPurchase, meaning multiple mods can add hero mechs at the same time, while still allowing a mod to use the old approach if it doesn't have support for this one.

When running Mod Options, you can allow duplicate heroes to spawn, change the chance for markets to spawn heroes, and increase the number of heroes in industrial zones.

This mod includes a support file for both base game mechs and Yet Another Mechlab by default.

Link to Mod Options:
https://www.nexusmods.com/mechwarrior5mercenaries/mods/537

Known compatible mods:
Yet Another Mechlab (Compatibility file included with All the Heroes)
My other mod Yet Another Stupid Hero

Compatibility readme linked on this mods nexus page.
Message me or comment to have a mod added to this list.
4 Comments
Tenno 22 May, 2024 @ 11:16pm 
I was mistaken with the game mode name---it was endgame battleground, and it seems to bug out specifically when it requires you to get two keys from your allies and then kill the waves while defending the base. The final wave won't spawn after you kill all the enemies on the map. It seems like this mod conflicts specifically with this gamemode? But I'm not sure why only in this instance.
Tenno 22 May, 2024 @ 9:54pm 
I'll do some more testing, but from when I last tried this mod it seemed to cause issues for me in the stronghold defense mission type, where the enemies would not spawn for the final wave after killing everything on the map. And this would happen every time no matter what seed I used in instant action.

I'll see if that was just some strange mod load error or something now, fingers crossed.
jackalope85  [author] 20 May, 2024 @ 4:33pm 
@Tenno Can you give me any more detail? I'm running this with Coyotes missions just fine in my co-op save. This mod doesn't touch mission logic at all.
Tenno 19 May, 2024 @ 4:58pm 
I think this mod conflicts with the coytoe mission mods---waves will hang endlessly without spawning in new enemies in specific mission types when I have this and yet another stupid hero active. Would it be possible to get a fix for this? I love running around with the hero urbies so much.