Total War: WARHAMMER III

Total War: WARHAMMER III

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Gnomes
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Tags: mod
File Size
Posted
Updated
207.970 MB
27 Mar, 2024 @ 1:55pm
19 Jan @ 12:42pm
15 Change Notes ( view )

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Gnomes

Description

This mod adds new Gnome units, Heroes and a generic lord to the Wood Elves and Daughters of the forest. The gnomes are recruited in campaign from a new building line and are upgraded by the most appropriate red line skill and technologies.

The new units include badger and fox riding cav and bile spitting toad artillery. the mod also adds 2 new caster heros (shadow and life) and new caster lord type capable of transforming into a choice of beats. The new units and heroes can be recruited by constructing the new gnome burrows building as either wood elves or daughters of the forest.

You will need to have mixer enabled to recruit the heroes as wood elves

Ive been working on this mod for a few months so the timing with the blood bowl announcement of gnomes was just a pleasant coincidence as I had already finished all the unit models at that point, it is loosly based of the existing lore for gnomes from early edition of warhammer fantasy.


all gnome units get the passive "Gnome Pathways" which gives them unspottable and moral buffs in trees, and most gnome units have stalk as a nod to their lore of being naturally attuned to the grey wind.

Waystone Guardian - Defensive infantry with embedded wizard.

Redcap Riders - Badger riding low tier shock cav.

Shroom-Stalker Skirmishers - Fox riding low tier skirmish cav with magic ranged attacks.

Toattillery - Giant toad artillery units that spit across the battlefield


Gnome Spell-weavers
This mod adds 2 new hero types recruit able after constructing the second level gnomes burrow building, a grey and life wizard with badger and fox mount respectively.

in campaign Gnome Spellweavers can choose from 1 of 4 unique abilities for different buffs and abilities.


The Wildkin Changeling generic lord is a pipe smoking lore of beasts caster (now with animated pipe) who can choose between 4 animal forms each offering different benefits.

In custom battle only one transformation will work in a battle. this is due to how transformations work in TWWH3. this is why you have to pick just one in campaign per character

Molebear - a powerful melee form that grants access to an earthquake ability in battle.

Woodland Fox - a sneaky fox form capable of summoning illusions and assassinating enemy heroes and lords.

Owl-Hawk - a fast versatile flying form with a bound flock of doom

Ancient Toad - a long rang artillery form with a powerful ranged attack.


Big thanks to:

HKrul - Helping me with DBs

Rhox - Helping with hero skills

Matthew39 - Screenshots


The gnomes were originally just going to be part of a new dwarf culture i was was working on but was happy with how they turned out so decided to expand the scope and let people use them by themselves. Please let me know if you find any bugs/spelling errors. Feedback on balance would also be a big help.

Gnomes for Dwarfs Submod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3326393849

currently working on an infantry unit.

Currently no plans for a full faction unless another modder was interested in helping with DBs. Might make some submods to add to other factions

Let me know if you want to see more gnomes and if you have any ideas!

Feel free to drop me a discord message @ thom__
Popular Discussions View All (1)
35
8 Oct, 2024 @ 8:11am
Suggestion thread
Diagnosed with boredom
224 Comments
Tunch Khan 8 Jul @ 8:31pm 
Does this work with the latest patch?
Thom  [author] 30 Jun @ 12:03am 
She already gets them in the mod
NotSoSaneMason 29 Jun @ 8:42pm 
These guys for ostankya would be whimsical and radical if you had the time when you update great mod.
Cryptic Freeze 18 Jun @ 1:20pm 
We got a whole gnome faction with mole bears before Halflings!
MVGkaiser 14 Apr @ 6:18am 
update?
DoubleFishes 13 Jan @ 2:10pm 
@grimaltnalah yes
Nalz 29 Dec, 2024 @ 6:25pm 
Is there an update needed for them?
Solaire 29 Dec, 2024 @ 12:28am 
Hope these goobers make a return.
Boer Basher 9 Dec, 2024 @ 11:46pm 
Hey, good work. Just want to make you aware of a few skill effect mistakes/oversights.

Sharp Claws first level gives + 6 MD and + 10% Melee Strength, 2nd rank of it removes these bonuses and replaces them with a + 12 Melee Attack.
Amphibious Assault rank 1 gives + 20% range, rank 2 gives nothing, rank 3 gives +12% missile damage.

I've got limited experience with skill trees, made a couple of submods, but I think its got to do with not stacking the bonuses in the levels, like with building recruitment where you have to tell the game that a lvl 5 Barracks can still recruit tier 1 infantry.
Thom  [author] 28 Nov, 2024 @ 1:59am 
Do you have more then one form enabled at the same time?