Space Engineers

Space Engineers

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Tank Tracks Builder
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Type: Mod
Mod category: Script, Other
File Size
Posted
Updated
802.449 KB
1 Apr, 2024 @ 6:50am
28 Apr @ 1:32pm
13 Change Notes ( view )

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Tank Tracks Builder

Description
A handheld builder for Tank Tracks Framework using a fake block to act as the track placing "tool".

Not the mod you're looking for
You need a mod that adds track designs and this is not it.
The Tank Tracks Framework page's description lists some known track mods, those are not all of them of course, search the workshop to find hidden gems!
If those mods are configured right they will automatically bring the API mod and this mod along.


Function
This being only the builder tool it does not contain any info on how the tracks behave after that, for that info look at the Tank Tracks Framework.

Placing tracks does not require any materials.
Can only place tracks on friendly (non-neutral) vehicles.

It also functions as a TankTracksAPI usage example.

This or a mod similar to this is required for the player to have the ability to place or remove tracks to vehicles.
Vehicles that already have tracks on them are not affected by this mod, those are handled by the tracks framework.

If you want players in your server to not be able to add/remove tracks, then either prohibit the track builder block or remove this mod entirely by turning off auto-dependencies (DS only) and adding all the dependencies manually except this one.

Problems?
If equipping the tool says "TankTracksAPI not working or not present" or "No track designs defined" then:
First ensure you have a mod that adds tracks. See a list of track mods in Tank Tracks Framework.
If that's not the case, then post a comment or discussion with the exact mods you do have and the exact behavior you're getting.
50 Comments
Noble117 7 Jul @ 7:08pm 
I tried using this without the Improvised Experimentation mod and its fully functional. I'll go see if i can find a way to rebind that mod.
Noble117 7 Jul @ 6:44pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2891367014&searchtext=improvised
Improvised Engineering. Improvised Experimentation to be specific. That mod allows you to grab and drag stuff with your hands. For some reason the primary grab, which is bound to reload, doesn't interfere with placing tracks. However the secondary grab, which is bound to Use, stops me from removing tracks. I'll check that one for changable binds.
Digi  [author] 7 Jul @ 5:37pm 
This uses the controls for use, reload and primary tool action, so whatever those are bound to, but they're only read when the tool is equipped so if another mod's keybinds are more global than that, then that mod should be the one offering changeable binds :P

What is the other mod and what keys does it conflict with exactly?
Noble117 7 Jul @ 1:34pm 
Hi, the mod works great, but i'm having a keybind conflict with another mod. Does anyone know how to change the keybinds for this mod?
Rodrigues 3 May @ 5:52pm 
Hi! Could you include localization support in your mod with English strings in a separate file? I’d like to translate it to Brazilian Portuguese. Thanks!
STUV 13 Mar @ 3:42pm 
Help, me please. I'm found bug in track mod. How to fix ?
https://youtu.be/t8jFB74UKW4
Battle Bunny Verdy 11 Mar @ 11:12am 
@Filzar Getnep i had the same problem. removing an extended piston that was attaching it to the floor fixed the problem. maybe something abt sub grids???
Dr. Plasmaphobia 17 Feb @ 12:25pm 
I've got an issue where the tool says "Cannot build tracks on neutral or enemy vehicles" while the grid is owned by me, shared with my faction and we were able to build tracks on it before
Player2884 28 Dec, 2024 @ 7:05am 
is mod, very good you see tank, or apc use track:selike:
KiwiBear 5 Nov, 2024 @ 4:27pm 
thanx Digi, DS behaving again :)