Garry's Mod

Garry's Mod

2,808 ratings
Advanced Bonemerge Tool
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Content Type: Addon
Addon Type: Tool
Addon Tags: Comic, Movie
File Size
Posted
Updated
155.482 KB
6 Apr, 2024 @ 10:00am
18 Oct, 2024 @ 9:32am
4 Change Notes ( view )

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Advanced Bonemerge Tool

Description
An upgraded Bonemerge tool that lets you attach models, and then customize how they're attached with Source Filmmaker-like bone controls.

To use the tool, just right click on an entity you want to attach models to, and then left click on any other entity to attach it. From there, open the context menu (hold C) to edit the attached models with the tool's control panel.


Features:
  • Not limited to models that were made for each other - with this tool, you can attach any model to anything else and customize it to your liking. Maybe you want to put a TF2 hat on a character it was never meant for, and move and resize it so it fits perfectly on their head. Or maybe you're really ambitious, and want to make a whole new character by frankensteining together a dozen different models on just one ragdoll. The possibilities are endless!

  • All the bones on a merged model can be customized - each one can set which bone on the parent entity it follows (or not follow a bone at all), and edit its position, angles, and scale.

  • Advanced bone scaling features give even more possibilities. Unattached bones can scale with their parent bone, letting you resize whole parts of a model at once, even stretching and skewing them on one axis. Alternatively, you can set attached bones to not scale with the bone they're attached to, so you can shrink parts down and replace them with bonemerged models, like head swaps.

  • Right click any model in the tool's controls to unmerge it - you can easily unmerge a model, modify it with another tool, then remerge it, and be right back where you left off.

  • The Animated Props addon was built from the ground up to be compatible with all of this tool's features - you can attach animated props to other models, move and rotate bones while they're animating, or use the advanced bone scaling features on them to make all kinds of strange creations.

  • If you weld multiple props together, and then bonemerge one, all the other props will be merged along with it, in the same positions they were in when welded together.

  • Dupe and save compatible - save your creation once, and then load it at any time, just like you would with a ragdoll pose or contraption you built.


FAQ:
  • I'm using the Cosmetic Face Poser Fix, and it's making it hard to face pose a merged model, because the fix keeps changing some of its flexes back. How do I stop it?
    In the "Utilities" menu (right click on a model in the tool's list), there's an option to disable the face poser fix for that specific model.

  • Is there a way to reset the values on the tool?
    You can reset any slider by middle clicking it; this works with most tools in GMod.


Known Issues:
  • Not compatible with Advanced Duplicator or Advanced Duplicator 2, because they won't copy its custom BoneInfo data table.

  • Jigglebones do not work on attached models.


Github page: https://github.com/NO-LOAFING/AdvBonemerge
Popular Discussions View All (11)
101
8 Jul @ 1:48am
PINNED: BUG REPORTS GO HERE
no loafing
59
11 Apr @ 9:40am
PINNED: Post your screenshots!
no loafing
13
30 Jun @ 4:01am
Isnt that Composite bonemerge?
Lantern⏱
404 Comments
DeathclawLord760 11 Jul @ 11:39am 
Does this has it that if the player or npc dies, they will keep the bonemerge item without it doing the walking animation?
Thank you @no loafing
You da best
no loafing  [author] 4 Jul @ 8:31am 
@Chronically Online Drakobloxxer
You could make it invisible with the color tool, or use an invisible material, like this one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=576040807&searchtext=invisible
Is it possible to hide NPC models? I'm trying to attach a random ragdoll to a HL2 NPC but the model keeps clipping with the ragdoll.
Zero 3 Jul @ 11:52am 
i rlly love this:steamthumbsup::steamthumbsup::steamthumbsup:
no loafing  [author] 1 Jul @ 5:57pm 
@PCaeiou83's Second Profile
i mean, the unmerged entity has to go somewhere . where else would you have it appear? in the middle of the object it was merged to?
PCaeiou83's Second Profile 1 Jul @ 4:46pm 
Is there a way to unmerge a model without it being shifted above the model it was merged to?
Charmyzard 29 Jun @ 1:52pm 
GOATed addon :steamsunny:
Suroguner 27 Jun @ 9:02pm 
I don't know if this was a result of an update or conflicting addons, but for some reason if I use this tool and make the model persistant afterwards all the attached models dissappear now.
aydro 23 Jun @ 2:39pm 
you should add the ability to rename attached models for better organization n stuff