Victoria 3

Victoria 3

197 ratings
The Great Revision - 1.9.7
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172.128 MB
7 Apr, 2024 @ 1:12am
25 Jul @ 10:31am
155 Change Notes ( view )

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The Great Revision - 1.9.7

In 1 collection by SASCO
The Great Revision Series
10 items
Description
Join us on Discord! We need your feedback! Bugs report, suggestions or just chatting!
https://discord.gg/sj2qzH478N

Compatibility: This mod introduce huge changes in the game code. All that mods that make change in Trade, Production, Ideologies, Laws, AI Behavior and Cultures shall not probably be compatible.
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FEATURES:
-New Taxation Reform
-New Laws and Institutions
-New AI Strategies
-New Trade System
-New Migration Agreement
-New Colonial Resettlement
-New Character Interactions
-New Italian Unification
-New German Unification

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Hello Everyone!!

Today i want introduce you

"THE GREAT REVISION"!

This Mod give you an Overhaul of V3, specifically in Economy, Trade and Politics. Below you can see the list of Improvements and new Features.

NEW LAWS AND INSTITUTIONS
TGR reworked all the existing laws in Vanilla to give more balance and flavor and introduce a new set of Laws and Institutions, which will help you to shape your Nation in one way or another.

The new features includes:
-Foreign Policy
-Centralization
-Economic Investments
-Work's Policies
-Pensions


TAXATION REFORM
You can now apply different types of taxes to different classes of Pops!

The Budget Panel have been reworked, so now YOU and the AI can tax differently your Pops!
As per Vanilla, the taxation laws will unlock or lock new level of taxes, so pay always attention on which law you want to pass.

Which Government will you be? A Conservative and traditional Gov. or a Progressive and Egalitarian Gov.?


GERMAN and ITALIAN UNIFICATION
Now the JE for Italy and Germany includes new additions and buttons to help you and AI to form better the Nation.
with TGR you can expect that in EVERY gameplay Italy and Germany will be formed!


TRADE REWORK
Improved trade, now both you and the AI ​​can import/export huge quantities of goods, and this means that if you want to produce luxury clothes (for example), you don't need to also construct the buildings that give you the goods needed to produce them, but you can import them IN FULL.


AI STRATEGIES, COMPANIES & PRIVATE INVESTMENT
Improved administrative strategies, now when you see that a country has a "plantation economy", "Industrialize" or other strategies, the AI ​​will REALLY focus on shaping its Economy following his internal politica Agenda.

Furthermore, now Companies have a great weight on the production activity. When you select a type of company (both you and the AI), you will incentivate the private investors to construct more buildings related to the company.


NEW CHARACTER INTERACTIONS
-Added "RESIGN PARTY LEADERSHIP" Interaction: If you have a specific IG in the government, you can grant leadership of the party to any of your Politicians/Generals. Thanks of this, you can support specific Ideologies.
-PROPAGANDA CAMPAIGN: You can start a Campaign to support/discredit specific characters. This will help to increase or decrease the clout or attraction to specific IGs. Furthermore, the choosen character can have chances to gain new skills traits.
-ORGANIZE A DEMOSTRATION: You can use the Agitator to boost the attraction and political activism of any political movement, which will help you to pass specific laws.


MIGRATION AGREEMENT
A new diplomatic action is created to stimulate Pops from other Countries to migrate in your Nation!
Thit action will be very useful if you play a Country which will run out of Pops very fast, but be careful, it is very expensive!


COLONIAL RESETTLEMENT and COLONIAL SEGREGATION
These two new decrees will help you to migrate your pops to your colonies, or.... let's say, segregate local pops in specific areas of the State to make space to your primary culture pops.


CAMPAIGN ADJUSTMENTS
TGR includes a lot of tweaks, AI strategies and Events which will adjust the gameplay, like the Manifest Destiny, Argentina colonization, Austria-Hungery formation and more!



If you liked "The Great Revision", please rate :)
Popular Discussions View All (1)
0
28 Jul, 2024 @ 6:47am
PINNED: TGR UPDATES AND FUTURE PLANS
SASCO
378 Comments
alqamar.alaswad 22 Jul @ 11:58am 
@SASCO:

So far, so good. 0 problems.
SASCO  [author] 19 Jul @ 8:54am 
Thanks ;)
Let me know how it will be. I'm always happy to have some feedback :)
alqamar.alaswad 19 Jul @ 8:35am 
Cool! Thanks! I'm going to begin a new game with your Mod and Morgenröte and a handful of Grey's ones.

I'll tell you if I find any odd incompatibilities...
SASCO  [author] 19 Jul @ 8:33am 
@alqamar.alaswad hello!
Thanks!

Esactly. You can play the main TGR mod, or install all the "series" mods. the result is the same.
The Series mods exist to allow players to play specific features of TGR, if maybe they like something, but not something else. :)
alqamar.alaswad 19 Jul @ 8:29am 
Hello there. Your mod looks amazing. Do you need this one and the Great Revision Series, or are the mods in the series meant to be played modularly?
SASCO  [author] 17 Jul @ 3:58am 
@Rogue Hello!
You can play withoutproblems with Tech&Res and Morgenrote, but some players told me that there are some issues with E&F, in particular with the budget panel
Rogue 16 Jul @ 5:06pm 
great mod! Is the whole series compatible with E&F, Tech&Res and Morgenrote?
Diddy's disciple 14 Jul @ 1:20pm 
This mod is amazing but for some reason whenever i play as a country i released i cant use the economy tab buttons and the taxation is always at max all the time otherwise great mod
SASCO  [author] 13 Jul @ 7:28am 
Hello!
At the start of the game, some of the main Countries starts with a special company that allow them to specialize their economies.
Not all countries and economy are the same, and this allow to create a Global Economic synergy, because now countries focus on specific production sectors.