RimWorld

RimWorld

833 vurderinger
Smart Farming Continued
5
4
2
3
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Mod, 1.3, 1.4, 1.5, 1.6
Filstørrelse:
Offentliggjort:
Opdateret:
5.076 MB
12. apr. 2024 kl. 6:52
27. juli kl. 18:07
6 ændringsbemærkninger ( vis )

Abonner for at downloade
Smart Farming Continued

Beskrivelse
Original Mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2619652663
Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!



Original Description

This is a quality of life mod which provides a number of extra tools and information for your grow zones.

Features
    Smart sow: When enabled, pawns will not bother sowing plants if there's no chance of the plant reaching its minimum growth (typically 65%) before it is expected to die from the cold or toxin. This is especially helpful for users of Seeds Please to avoid wasting seeds.It may also allow plants to be sown a couple days earlier than normal by giving a more accurate read on the weather.
  • Zone prioritization: You can assign per-zone priority levels to mark some fields as being more urgent than others.
  • No petty jobs: When enabled, this prevents pawns from re-sowing a zone if the number of empty tiles is below a configured threshold. This can be useful for livestock grazing zones, so pawns don't come racing over to replant a blade of grass a cow just ate.
  • Align plants: If plants need the cells around them clear (like trees), you can toggle alignment mode and pawns will plant in clean rows, as opposed to scattered about randomly.
  • Merge zones: Allow separated grow zones to link together, even if physically separated.
  • Force sow: Allows pawns to sow a grow zone regardless of weather conditions. This can be useful if you are sowing plants which will not die from the cold, such as trees, or to try and start the grow season a few days earlier.
  • Harvest if dying: If any plant dies from the cold, all plants of that type will be marked for harvest to try and collect before any more die off.
  • Cut if blighted: Any plant infected with blight will automatically be marked for removal.
  • Disallow harvest: If for some reason you don't want pawns to harvest a field, you can forbid a zone.
  • Harvest early: A Harvest now gizmo has been added as a shortcut to mark this zone for immediate harvesting, in case you don't want to wait for 100% growth for whatever reason.
  • Food estimates: An estimate is given on how much nutrition a zone may potentially supply, including its days' worth of food given the current colony population.
FAQ
Q. How does smart sow do its prediction exactly?
A. It fetches the grow zone's plant's def and calculates how many ticks it has left to grow. Then it internally simulates its growth over that duration and forecasts the weather along each step. If the plant is predicted to survive to its minimum harvest day, sowing is allowing.
Q. How does food estimation work?
A. All pawns and prisoners in the colony (does not include away pawns) have their hunger rate (nutrition eaten per day) cached periodically. This factors everything from race stats, implant buffs, traits, etc. Added all together, this value is compared with the estimated zone yield if it were processed into meals (you can configure this in the options).
Q. Performance impact?
A. Most of the code just runs 1 tick out of every 2500 (hourly) to update the cache. The rest involves the workscanner and has a negligible impact as it just uses that cache data.
Q. Zone priority is not working for harvest?
A. It is, but it can be misleading. When a job package is assigned to them, it includes multiple plants. If there was not enough plants in one priority to fill their package, they'll include some from the next priority down. They then work on their job package, starting with the closest plant.
Q. What about grow zones within indoor greenhouses?
A. Most of the functionality of this mod skips any plants that have a roof over it.
Compatibility
  • Can be added or removed to games at any point.
  • Growth prediction is not aware of the 24h growth feature from the mod Static Quality Plus.
  • No Sow mode is ignored if using Farming Hysteresis's toggle.
Credits
  • German translation by Dimos
Populære diskussioner Vis alle (5)
2
For 8 timer siden
Feature request: Sowing stop based on storage
Eiden
5
27. juli kl. 22:47
[Bug] Cannot Grow - Temperature range (Smart sowing setting) 0 Growth
Dracon
7
22. juli kl. 19:25
Bug report
Zlygork
153 kommentarer
Jarrod For 31 minutter siden 
Yeah turning on legacy patch mode breaks the growing rate. Setting sowing to anything other than "on" stops all the plants from growing.
Jarrod For 1 time siden 
@FerrisCG will try that out and let you know!
TwoBitSprite For 9 timer siden 
@mrdrbabybrute

from my testing its less that it downloads the old file and more that it doesnt always actively delete the mod when unsubbing, and im not sure what triggers it to actually delete, so that when you resub, steam is just like "oh you already got those files cool" checking file integrity both checks for new data, and deletes old unsubbed mods that havent been removed yet.

Im not sure if i have the new bug people are mentioning but ill try to do some testing tonight and report back
FerrisCG  [ophavsmand] For 9 timer siden 
@Jarrod Should be similar to before, you can test if its the new patch method going into settings of the mod and enabling legacy patch method. adds more mod compatibility but might break some other things
mrdrbabybrute For 11 timer siden 
@TwoBitSprite Thank you for that advice. It seems weird that steam would redownload the old version of a mod. I will make sure to verify game files next time.
Jarrod For 18 timer siden 
Yeah I feel like whatever change you made to fix the "plants stop growing" bug introduced this "pawns keep sowing despite the weather" bug. I don't remember this being an issue before.
TwoBitSprite For 23 timer siden 
@mrdrbabybrute for the future and anyone else having update issues, verifying game files tends to work a lot better, at least for me as it checks the game files, and then also checks workshop files
mrdrbabybrute 28. juli kl. 17:06 
Nevermind it is working now. For some reason my mod wasn't updated despite unsubscribing and resubscribing.
FerrisCG  [ophavsmand] 28. juli kl. 15:29 
Are you sure your on latest? this was fixed for me in testing?
mrdrbabybrute 28. juli kl. 13:50 
The no sowing mode is still not working. Plants always have 0% growth rate if sowing is off.