Victoria 3
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Kuromi's AI
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20 Απρ 2024, 12:57
26 Ιουν, 8:05
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Συνδρομή για λήψη
Kuromi's AI

ΠΕΡΙΓΡΑΦΗ
This is my personal mod to improve AI's behavior - economy, politics, military size, etc. This is a pure AI mod. It contains no gameplay changes or cheats.

In principle, this mod avoids altering parameters that affect the private investment in the interest of minimizing gameplay impact. However I opted to include one such change so that AI would build trade centers in 1.9.

I respect the sandbox nature of the game. As such the changes are made to stay as close as possible to my interpretation of the developer's intent. Majority of the changes are number tweaks based on existing AI mechanics. I also tested each change to confirm that they had the intended effect.

Main features:

- Made AI increase construction capacity after researching Steel-Frame Buildings.
- Removed handicaps that made non-European countries terrible at managing their economy.
- Made AI prioritize states with insufficient taxation capacity when building government admins.
- Improved AI's ability to adopt new production methods.
- Made AI more flexible with political reforms.
- Increased technology priority for pre-requisites of Railways.

And many more... See README in the download for the full changelog.

Recommended mod(s):

Upgradeable Everything helps AI upgrade units.

Compatibility: It is recommended to load this mod before (above) other mods but after bug fix mods i.e. UHM. Some AI behavior may be overwritten, with the most common conflict point being AI strategy. Other parameter changes will remain in effect.

This mod conflicts with certain mods that change technologies, decrees, and certain buildings (construction sector, government admin, power bloc statue). You can resolve it by deleting the corresponding folder in this mod.

This mod can be added / removed without breaking saves.
369 σχόλια
624932690 3 ώρες πριν 
Is it a bug? AI tries to build profitable trade centers and then because of the unused trade capacity, trade centers get deleted..
[Nr.2] Manfred von Richthofen 4 ώρες πριν 
@rothbardian21 In all baradox games it is never possible to use the save game from e.g. 1.8 and then with 1.9
rothbardian21 5 ώρες πριν 
My save has broken since this mod updated to 1.9 while I'm still playing 1.8. All trade routes just get removed, how do I fix this?
Nosfer 😂👌🏻 16 ώρες πριν 
also, as an idea for another tweak in your mod - have you checked how AI detirmines when to establish company? with company role being much bigger than before it seems it can be tweak a bit too, because from my observation I've noticed that sometimes AI doesn't establish anything for years despite having slots
Nosfer 😂👌🏻 5 Ιουλ, 0:26 
yesterday I was doing some tests in 1.9.6 and noticed that AI likes to build like 200 levels of buildings and when I looked at the price for some reason despite having 2x sell orders price was like -30%
switched to 1.9.5 and price changed to -90%, these buildings became unprofitable and AI switched their construction to something else
Is this the evaluation bug you are talking about?
KuromiAK  [Δημιουργός] 4 Ιουλ, 13:47 
July 3 fixed AI building evaluation.
July 4 broke it again.
Come on Paradox.
KuromiAK  [Δημιουργός] 2 Ιουλ, 20:56 
@Borealis1212
1.9以来的问题,没救。
Borealis1212 2 Ιουλ, 20:54 
ai不会造建筑部门
KuromiAK  [Δημιουργός] 2 Ιουλ, 17:00 
KuromiAK  [Δημιουργός] 2 Ιουλ, 11:20 
As far as I can tell, the current version of the mod is compatible with both 1.9.5 and 1.9.6. The difference is limited to German unification and Qing's variant isolationism. As I have some other changes in testing, I will not immediately push out a new version until it's wrapped up.

By the way, my trade centers fix is part of the fix in 1.9.6! Hooray!