RimWorld

RimWorld

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Vanilla Chemfuel Expanded - Unofficial Expansion
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Mod, 1.5
File Size
Posted
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1.759 MB
24 Apr, 2024 @ 1:25pm
11 Jun @ 9:50am
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Vanilla Chemfuel Expanded - Unofficial Expansion

Description
Do not update to 1.6 without my permission. The mod will be updated by me.

feel free to join for mod news and discussion: https://discord.gg/M5FMvxYM8n

Vanilla Chemfuel Expanded - Unofficial Expansion was created to utilize the pipelines' framework created by Vanilla Expanded Team.
It builds and expands upon the Vanilla Chemfuel expanded mod with new refineries and resources to produce.
All of the refineries, taps, drains, valves, tanks and pipelines are neatly gathered into designator dropdowns (right-click list) to declutter the architect menu.

Currently the mod contains:

Neutroamine refinery
, producing neutroamine from deepchem; full neutroamine network with taps, drains, pipes, valves and tanks.

Raw Plasteel refinery
, producing Raw Plasteel (new resource) from deepchem. Raw Plasteel can be refined automatically in an autoclave into usable Plasteel, or manually smelted in a smelter.
Automatic Weavery
, producing Unrefined Fibers (new resource) from deepchem. Unrefined fibers can be weaved into hyperweave, synthread or devilstrand automatically in an autoweave, or manually on a tailor's bench.

If you have Biotech enabled, the mod adds a
toxic waste network
, allowing you to store and transfer the wastepacks securely across your colony.
It comes with pipelines, drains, pipes, taps, valves and special tanks. These tanks have to be kept powered at all times, otherwise they'll take damage from the corrosive waste inside. On destruction, they will explode and spread pollution and toxic gas in your colony.
It comes with additional feature that allows the pollution pumps, mech rechargers and gestators to be connected to the pipeline so your colonists do not need to carry the wastepacks themselves.
Toxic waste can be fed to
Waste Detofixier
to safely get rid of it.
Toxic waste can be used in a
dye refinery
to produce dye, allowing you to color your colony to your hearts' desire.
The dye comes with its own network of pipes, drains, taps, valves and containers as well, allowing you to produce the dye and use it anywhere you like.
Since dye is easily producible now, its value is decreased for balance reasons.

If you have Toxic Wastepack Generator Plus, our pipeline will replace TWGP's pipeline and remove it from the game (needs to be rebuilt on an ongoing save).

Uses the same name as Vanilla Races Expanded - Androids for the pipe network, so should be fully compatible with it and derivative works.

If you have Combat Extended enabled, the mod adds an
FSX refinery
, producing FSX from chemfuel and neutroamine and a
Prometheum refinery
, producing Prometheum from deepchem and neutroamine.
Both of the refineries come with a complete set of pipelines, drains, pipes, taps, and tanks. FSX and Prometheum tanks are _highly_ volatile!

If you have both Helixien Gas Expanded and Combat Extended, then FSX will be produced using Helixien Gas or chemfuel. Helixien gas network will also be placed in the aforementioned designator dropdowns.

If you have Neutroamine Cooler, the Vanilla Expanded Framework understands that it should be able to use the Neutroamine network.

If you have Vegetable Garden Project, the unrefined fibers have the recipes available on the looms.

If you have Vanilla Furniture Expanded - Production, the unrefined fibers have the recipes available on the big tailoring bench, and the plasteel recipe will be available at the fueled smelter.

If you have Advanced Pollution Pump, it will also feed the waste network.

There are 3 tiers of refining recipes, so that you can scale with more buildings or by adding more research.

Known issue: some icons are missing and i have no idea how to figure them out.
Known issue: if your refinery gets full, it cannot be cleared of wastepacks (you need to do it via dev menu)
https://github.com/Vanilla-Expanded/VanillaExpandedFramework/issues/98
Known issue: there's some issue with tap size:
https://github.com/Vanilla-Expanded/VanillaExpandedFramework/issues/97

Shout out to Dubwise for Rimefeller mod which was a huge inspiration for this one!
Thanks to ThatBartGuy for great art and to Sovereign for introducing me to ThatBartGuy.
Thanks to Kikohi for creating and sharing the pipeline network with us!
Thanks to Taranchuk for implementing the specialist tanks and pollution pump connection.
Thanks to Thadge for recompiling to 1.5!


lower research patch: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3436564523
Popular Discussions View All (5)
68
12 Jun @ 9:34am
Something isn't working right - go here
Bambaryła
20
18 Jun @ 7:15am
I don't like something - go here
Bambaryła
1
4 Jul @ 2:47pm
VRE - Androids
фидану-ка я мид
236 Comments
Bambaryła  [author] 5 hours ago 
thismonth
oscarmdsh69 11 Jul @ 2:12pm 
1.6 update coming?
Egirl-Vivan 7 Jul @ 7:15pm 
Any plans for an update to 1.6? :-) love this mod.
Bambaryła  [author] 3 Jul @ 9:23am 
whenever i had this happen it was always bad storage settings. EIther that or another mod issue. Taps/Drains are just storage from pawn perspective. so there is no issue there - since noone else reported that either.
Zaire82 3 Jul @ 2:29am 
They are configured like that already, that's why I know it's an actual issue.
Bambaryła  [author] 3 Jul @ 2:14am 
it's an issue with your storage settings. make the drains low priority accepting nothing, make taps higher priority.
Zaire82 3 Jul @ 12:39am 
I've been having issues with pawns constantly hauling things into the taps instead of the drains and items that should be hauled to a drain not getting hauled at all.
Is this an issue on your end or on the end of Vanilla Framework itself?
Lemon caro 12 Jun @ 11:51am 
good
i was worried about the bricking someone else had experienced
Bambaryła  [author] 11 Jun @ 10:35pm 
should be yes
Lemon caro 11 Jun @ 1:33pm 
is this safe to add to an existing save?