Total War: WARHAMMER III

Total War: WARHAMMER III

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Empire: Buildings Modpack
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Tags: mod
File Size
Posted
Updated
496.719 KB
27 Apr, 2024 @ 2:30pm
13 Jan @ 5:03am
20 Change Notes ( view )

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Empire: Buildings Modpack

In 3 collections by ChopChop
The Empire: Immortal Empires Expanded | IEE 6.0
236 items
ChopChop's Workshop: All Released Mods
77 items
The Empire: Faction Mods Only | Immortal Empires Expanded IEE 6.0
33 items
Description

This is a modpack created to support many mods in my collection: The Empire IEE, but it only requires the mods listed on the right enabled in order to work (section REQUIRED ITEMS).
It's main purpose is to focus on buildings by removing duplicated content and to work as complex submod between units, buildings and characters in collected mods. Enjoy!


Some of the required mods have their own required assets. If Steam does not ask you to subscribe to them, make sure to also have them in the manager and enable along the required mods:


The mods linked below are integrated in this modpack, but will most likely not cause a crash. Please check out the features and make sure to disable them in the manager while using this modpack to reduce the number of enabled mods:



Please check oout the features of required and integrated mods. Additionally this modpack adds following features:
  • Empire modded buildings added to Fort/Gate/Bastion:
    • Fields
    • Cattle
  • New buildings category - Province Capital, with moved buildings:
    • Johnny's Advanced Buildings
  • Duplicated landmarks/buildings merged:
    • Black Sepulchre (Knight's of Morr -> Sigmar's Heirs)
    • Grand Cathedral of Sigmar (Sigmar's Heirs -> Faith of the Empire)
    • Temples of Taal and Ulric (vanilla -> Faith of the Empire)
    • Temple of Morr (Knightly Orders -> Faith of the Empire)
    • Shrine to Manann (SCM Marienburg -> Faith of the Empire)
  • This mod adds relevant heroes and units to Faith of The Empire Temple buildings


If you play with SFO Grimhammer check the awesome Empire modpack made by Jopanis:



KuroCreate for meme: Karl_Franz_Feel_Good: https://www.deviantart.com/kurocreate/gallery


[discord.gg]
141 Comments
Fritz! 16 Jul @ 10:18am 
Is there a submod that dosen't need the Marienburg mod? It makes playing Karl Franz nearly impossible.
zigzag 13 Apr @ 2:40pm 
Hey there, getting "The first invalid database record is wh_main_morr_garden_worship_1wh_main_emp_empire in table buildings_culture_varients_table and pack file !!!!!!!!ChopChop_The_empire_modpack.pack"
NeoBuzantinos 6 Apr @ 4:59am 
crashing.. can we have an update when you can please?
Kane Beckett 22 Mar @ 4:31pm 
mmh ...somehow it is crashing my game
maxwillbub43 2 Mar @ 8:50am 
is there anyway to make this work with sfo?
Kane Beckett 5 Feb @ 2:39pm 
How do I get the witch hunter general? It is missing :(
ChopChop  [author] 13 Jan @ 5:03am 
mod updated with some priority over certain mods, please resub
ChopChop  [author] 4 Jan @ 1:05pm 
@Mr.Necrophile Thank you for the report, that was actually true and i never saw it as i was also using the mod Sigmar's Heirs | LITE Submod that activates them back. Now i updated this modpack and the farm, tavern and industry is back: https://i.imgur.com/6j7FxdJ.jpeg
ChopChop  [author] 30 Dec, 2024 @ 6:13am 
if you're unsure about the mod you're about to use just launch it and find out really easy friend :steamthumbsup: