RimWorld

RimWorld

31 ratings
Adobe Abode (1.5 continued)
   
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Mod, 1.5
File Size
Posted
Updated
2.848 MB
28 Apr, 2024 @ 7:22am
3 Jul, 2024 @ 1:06am
7 Change Notes ( view )

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Adobe Abode (1.5 continued)

Description
Disclaimer : This is a re-upload of the original mod by JKN. I have no intention of stealing his work, I just want to keep it alive for the community. If JKN wants me to remove this mod, I will do so.

I've updated the mod to use [SYR] Processor Framework instead of the VFE processor.

The original mod can be found here : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2896217209

Adds a renewable stone-line material in the form of craftable Adobe bricks.

Mix adobe in the Adobe Mixing Table (5 hay for 1 mix)
Then put the mix in the Adobe Baking Frame, for a maximum of 15 bricks by frames. Each mix fills 3 bricks.
Wait 3 days in the sun, but avoid rain and snow and keep it between 6 and 60°C and your bricks will be ready.

So you have 15 bricks for 5 mixes for 75 hay.

If you want to ignore weather, take a look at the mod settings :)

Dependencies :
* SYR Processor Framework for the processing of mix to bricks
* XML Extensions for the mod settings
31 Comments
Kaeh  [author] 10 Jul @ 1:07pm 
Updated to 1.6 and renamed because i don't think the original author will update the original mod :(

here is the new one (i will not renamed it no more)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3522208443
Kaeh  [author] 10 Jul @ 12:28pm 
Tested right now, no problems with only this mod and depencendies in 1.5. Can you tell me more ?
Kaeh  [author] 8 Jul @ 12:33pm 
@CheifCommissar do you have any errors in the dev console ?
Kaeh  [author] 6 Jul @ 5:36am 
i haven't played Rimworld in a while, i'll take a look at the mod soon to update to 1.6
CheifCommissar 29 Jun @ 6:46pm 
does this mod not work anymore? i can make the mix my colonists start to freeze and stop doing anything when their task is to put the mix on the adobe pallets
BEE-YEEEEETCH 19 Jan @ 11:28am 
Hi. I've made a Russian translation. You can add it directly to your mod. I will use the Steam Workshop page only to address any inaccuracies.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2916285382
Deklatis 4 Jul, 2024 @ 10:35am 
No more errors! thank you very much!
Kaeh  [author] 3 Jul, 2024 @ 1:07am 
@Deklatis i added fertility tag with a value at 0. Tell me if the error is still there :)
Kaeh  [author] 3 Jul, 2024 @ 12:53am 
Hey, sorry for the delay. I don't think it would be an issue but i will check if i can fix that.

The tile should have no fertility, but the game may need at least a value
Deklatis 25 Jun, 2024 @ 11:49am 
Config error in JKN_FineAdobeTile: missing texturePath
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Config error in JKN_FineAdobeTile: Terrain Def JKN_FineAdobeTile has no fertility value set.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Config error in JKN_FineAdobeTile: missing texturePath
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Config error in JKN_FineAdobeTile: Terrain Def JKN_FineAdobeTile has no fertility value set.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

These something to be concerned about?
Slowly rebuilding modlist