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I have fixed it so that weather effects now update correctly when buildings are demolished or when the ownership of a settlement changes.
This mod was originally designed for single-player only, but during the process of making it compatible with multiplayer, many errors occurred.
If you encounter any other issues, please feel free to report them anytime.
Now it updates but firstly after taking another settlement (any).
If you destroy the Torch building it will first update on taking new settlement, same for building it.
IDK it only for me or anyone else, tested with AI skip turn mod and commands mod, so I guess those mods are not conflicting with it.
Thank you for reporting. A issue has been fixed.
I’m not sure if this is just happening to me, but the climate info on hover doesn’t seem to update. The climate icon changes to green, but when I hover over it, I still see all the climate debuffs (red/yellow), even though they’re not applied (the bad effects).
At first, It had exactly the same setup as you mentioned.
However, it was completely unbalanced from a logical standpoint.
Most importantly, remember that at the inhabitable climate level, every buildings take twice as many turns to construct.
At the current game balance, most campaigns can reach the ending within 100 turns.
In an Red climate level, the time it takes for a Tier 1 settlement to reach Tier 2 and then construct a Protection building is ridiculously long.
It was practically the same as not having this mod installed at all.
Protection Building Level 1 (Requires Settlement Tier 2)
- Changes Unsuitable Climate (Yellow) to Surmounted Climate (Green).
Protection Building Level 2 (Requires Settlement Tier 3)
- Changes Unsuitable Climate (Yellow) to Surmounted Climate (Green).
- Changes Uninhabitable Climate (Red) to Unsuitable Climate (Yellow).
Protection Building Level 3 (Requires Settlement Tier 4)
- Changes Unsuitable Climate (Yellow) to Surmounted Climate (Green).
- Changes Uninhabitable Climate (Red) to Surmounted Climate (Green).