RimWorld

RimWorld

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ResearchPowl
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Mod, 1.4, 1.5, 1.6
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782.634 KB
30 Apr, 2024 @ 12:39pm
23 Jun @ 5:33am
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ResearchPowl

Description
This is an 1.5/1.6 update of a ResearchPowl by Owlchemist. Since original fork is discontinued and Owlchemist is MIA, I've made it as a teporary update with some minor bug and compatibility fixes.

Changes:
* Partial Anomaly support
* Merged compatibility with VE, VVE and Rimedieval from mlie's Research Tree (Continued)
* Better handling of pre-requisite researches

Note about Anomaly: since it has a custom research mechanics and is only nominally a research, you need to use original UI to access it. Use Shift-Click on the Research button or select Anomaly content pack from research tree.

Source: GitHub[github.com]

Both original mod and this fork are under MIT license.
Popular Discussions View All (1)
0
12 Jul @ 11:05am
Research tab not opening after 1.6 / Odyssey
Dust
87 Comments
L. Velociraptor 22 Jul @ 9:44am 
As Morgreth said; If you have Graphics Settings+ installed, go into Rimsort and search for Powl, then right click it and select to delete the optimized textures (.dds files). When you re-optimize your textures you'll have to do it again, I think.

@ignis - not sure if you were keeping this going, but it is the combined research tree that has worked best for me so far so thank you! Is there any way to reduce big vertical gaps more or the techs whos lines overlap but are otherwise unrelated do you think?

Maybe grouping by prerequisites, then subgrouping by mod or tab might work? not really too sure how close the align option is to that.

for anyone else this might help, currently the best settings I've found are as follows:
Org. by tech lv. = OFF
Align to prereqs. = ON
Group by = SAME TAB

you'll end up with a pretty tight tree that's fairly browseable, even with a lot of techs.
Flamangos 21 Jul @ 7:01pm 
pantaloons my timbers graphics settings + yargh
Morgreth 20 Jul @ 10:33am 
So I had the same issue with the missing textures using Powl + Graphic Settings+, while using Rimsort to optimize textures. Got it fixed by overwriting the DDS files through Rimsort.
ignis  [author] 19 Jul @ 11:12am 
GraphicSettings seems to be a CE's brother with how it conflicts with everything.
Zollern 19 Jul @ 9:23am 
metoo
+1 For the graphic settings mod issue
GroovyTaco 18 Jul @ 6:38am 
+1 For the graphic settings mod issue
SalzStange 18 Jul @ 4:03am 
Hello Autor, thanks for your work. I assume this mod does not regonize all researchs right? I got multiple researches without researching them. Like the doormatts (mod) before it wasn't a tech. Not sure. Is this possible?
ArpyClarkson 17 Jul @ 4:36pm 
I ran into an issue where the technology bubbles and some icons were not displaying an image, defaulting to red boxes with an X in them--possibly a similar issue as @Farwin923--and I isolated it to an issue with the GraphicSettings+ mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1678847247)
ignis  [author] 15 Jul @ 1:44pm 
I see no problems with Research Reinvented.
Blacksoul 15 Jul @ 9:11am 
any chance to add compatibility with Research Reinvented? mlie's Research Tree (Continued) has it and it works really well.