Space Engineers

Space Engineers

141 ratings
Block Culling
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Type: Mod
Mod category: Script
File Size
Posted
Updated
71.114 KB
1 May, 2024 @ 6:19pm
11 Feb @ 10:34am
18 Change Notes ( view )

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Block Culling

Description
Makes fatblocks with blocks on all sides invisible. Boosts FPS upwards of 3x.




Questions, comments, concerns? Leave a comment below, or reach out to the author on Discord @aristeas.
Want to support Aristeas so she can keep modding? https://ko-fi.com/aristeas
Popular Discussions View All (1)
5
20 Oct, 2024 @ 5:06pm
Blocks being culled without being fully covered.
Hikari
52 Comments
Aristeas  [author] 14 Feb @ 11:24am 
Oh, I disabled the commands because the changes made alongside them bricked the mod on plugin loader. I'll remove them from the description.
ditb3 14 Feb @ 8:00am 
I dunno but the commands seem broken? But I can feel some optimization effect.
Aristeas  [author] 12 Feb @ 3:09pm 
oh, that's not ideal. It seems to be working fine on my end, try reinstalling the mod.
ditb3 12 Feb @ 10:55am 
After using it on plugin loader, it stops working even if I am not using plugin loader. Is it normal and means maybe I should just wait for fixing? :(
Aristeas  [author] 2 Oct, 2024 @ 5:44pm 
Thanks for the bug report. I might not be able to fix it on my end, but will take a look... eventually, heh
Devilers 30 Sep, 2024 @ 12:24am 
That's what I was talking about.
@TheUndone_Crat - for me it was if multiple explosions would spawn on enemy grid for most time. Small grid would explode normally for most time, in rare cases they also cause crash. But large grids = 100% crash no matter how damage them :/
TheUndone_Crat 29 Sep, 2024 @ 5:40pm 
and to specify by "random" I mean it doesn't always cause a crash when a grid gets obliterated upon impact with the ground
TheUndone_Crat 29 Sep, 2024 @ 5:35pm 
I'm experiencing a seemingly random crash when grids explode, more often on crashing into the ground but I experienced it just shooting at a grid once or twice. Disabling this mod kept the crashes from occurring however they only started occurring once I got WeaponCore and this mod together (I was using this mod before I got WeaponCore)

So I assume it's both WeaponCore and Block Culling together that cause the crashes
Devilers 27 Sep, 2024 @ 1:06pm 
Was writing fast, sry for mistakes :D I think u'l understand)
Devilers 27 Sep, 2024 @ 12:57pm 
I've tried to play with disabled mod and I am not getting any crashes.
I think there is something what that how block is removed from render by our mod.
During explosion it may damage the internal blocks that are culled and thus trying to place some decals on them. But they are hidden and this is causing some of the render objects to be null during those operations.
Second guess is that something is related to thread collision. Object got destroyed in another thread while being used in current.