Total War: WARHAMMER III

Total War: WARHAMMER III

192 ratings
Dynamic Disasters reloaded
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Tags: mod
File Size
Posted
Updated
187.306 MB
8 May, 2024 @ 10:50am
26 May @ 2:22am
9 Change Notes ( view )

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Dynamic Disasters reloaded

Description
NOT COMPATIBLE WITH SFO
NOT COMPATIBLE WITH SFO
NOT COMPATIBLE WITH SFO

A propos du mod
Mod créer à partir du mod Dynamic Disasters de Frodo45127 et avec l'autorisation celui d'après le texte qu'il a laissé sur la page du mod:

"Development of this mod has been ended, because I have neither time, nor interest in continuing it. Source code is on the bottom of the description if someone wants to continue it."

Profil steam du créateur originel:
https://steamhost.cn/steamcommunity_com/id/frodo45127/myworkshopfiles/?appid=1142710

Page du mod originel:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2856219244

J'ai repris la base de ce mod afin de créer des choses amusante pour des parties avec des amis. Je ne souhaite en rien concurrencer d'autre mod d'invasion ou d'autre reprise du mod originel. Cependant, comme cela pourrait aussi intéresser les personnes qui passent sur nos lives, j'ai décidé de le rendre public. Je vous conseille toutefois le mod Frodo's Dynamic Disasters https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3043070087&searchtext=dynamic, qui reste fidèle au mod d'origine si c'est cela qui vous intéresse en premier lieu.

Contenu Ajouter/Modifier
Contenu rajouter/modifier par rapport au mod d'origine:

=== Invasion ===
  • Suppression de la corruption massive de l'invasion du chaos
  • Ajout d'une invasion Elfe noir
  • Ajout d'une invasion Haut elfe
  • Ajout d'une invasion Ogre
  • Ajout d'une invasion à étape nommé "La sombre prophétie"
  • Ajout du seigneur Tamurkhan le Seigneur des Vers dans l'invasion du chaos
=== Armées ===

Nurgle:
  • Ajout des Dragon Crapaud
  • Ajout des Ogres de la peste
  • Ajout des Ogres de la peste (Armes Lourdes)
  • Ajout des des Chevaliers de la Pourriture

Demon:
  • Ajout des Dragon Crapaud
  • Ajout des des Chevaliers de la Pourriture

Empire:
  • Ajout des des Longs Fusils du Hochland
  • Ajout des des Chevaliers de la Rose Noir
  • Ajout des des Cuirassiers de Nuln
  • Ajout des des Navire Terrestre

Nain:
  • Ajout des des Barge-Tonerre

Contenu Futur
Futur modification prévu pour le mod:
  • Mise à jour des armées de Nurgle suite à la mise à jour Thrones of decay
  • Mise à jour des armées de l'Empire suite à la mise à jour Thrones of decay
  • Mise à jour des armées de Cathay suite à la mise à jour Shadows of Change
  • Mise à jour des armées de Kislev suite à la mise à jour Shadows of Change
  • Ajout de Yuan Bo dans l'invasion de Cathay

Mes autres mods
Lizard weapon artefact:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3322971742

Sword of Khaine for all:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3330878213

War for the Phoenix Crown:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3385195761

War for the Phoenix Crown [Traduction FR]:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3436475362
275 Comments
molitere  [author] 2 hours ago 
@Alkalkalk No, maybe certain, it depends on the name of the cities, but it is not designed for.
Alkalkalk 2 hours ago 
Hi! I wondering if this mod is compatible with "The Old World Campaign" by ChaosRobie
BEEG CHUNGO 13 hours ago 
Works fine for me. Using Old realm plus several others.
molitere  [author] 18 Jul @ 1:16pm 
In theory it should appear
Eugenio Seleuco 18 Jul @ 6:57am 
Hi molitere, End Times was active already. I just deactivated pyramid of Nagash to make sure End Times spawns, as it is the only crisis active that hasn't spawned yet. Will it spawn at some point? Thx for the quick reply
molitere  [author] 18 Jul @ 4:51am 
Eugenio Seleuco add more crisis in the settings
Eugenio Seleuco 18 Jul @ 4:44am 
Playing as Lizardmen - I had the Vampires crisis spawning first, and then the Ogres. Max concurrent crisis set to 2. Empire and Dwarves killed the vampires, and much to my dismay I achieved campaign victory without me doing much. Can other crisis spawn after you achieved campaign victory? I am willing to continue the game and wait for End Times to happen if that is a possibility. Thanks a lot for the mod!
Dr. Squares 14 Jul @ 3:49am 
Played about 3 campaigns, with both evil and order factions. All disasters that happened follow the same order.
Slaanesh + DE > Brettonia weak crusade + some pirates > Norsca > Archaon and pals > Chaos Dwarfs > Demons > Skaven.

Is this intended? You end up fighting the whole world with infinite stacks, and no way to cut the head of the snake. I was able to kill half of the factions, but the idea of going for 300 turns conquering endless doomstacks in the other half of the world is awful. Any way I can tweak this stuff? Maybe some ordertide stacks to provide some balance?

When I played skaven, I didn't have to do anything, world ended with barely any impact from me, coz all the chaos is chill with me. I expected some ordertide disasters
Mackeroni 10 Jul @ 4:02am 
Oh. The debug mode doesn't seem to work with SFO, but after changing the minimum and maximum turns of a disaster to test it that way (The Enactment of the Great Plan), it seemed to trigger the pre-disaster event. Sadly it froze the next turn. Oh well.
Mackeroni 10 Jul @ 3:48am 
@TheOldElf
Hmm. I wonder how you did it.