NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

79 ratings
Star Wars: Armada Command - The Clone Wars
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968.849 MB
21 May, 2024 @ 3:30pm
7 Jun @ 6:35am
45 Change Notes ( view )

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Star Wars: Armada Command - The Clone Wars

Description
Star Wars: Armada Command - The Clone Wars
Bringing Star Wars to Nebulous: Fleet Command

[This is an in-development mod]

Star Wars: Armada Command is a mod aimed at bringing Star Wars ships and weaponry into Neb. At the moment, we primarily offer content from the Clone Wars and its two primary factions, the Galactic Republic and the CIS, although we have serious plans to diversify into further areas (i.e. the Galactic Civil War) at some point in the future.

Currently implemented ships include fan favorites like the Venator and Providence.

Key Features:
  • Two playable factions with 11 ships total - the Galactic Republic and the CIS
  • Custom set of turrets and PD
  • Shields & Ion Weaponry - Shields block incoming fire, but only for so long, bring Ion Weaponry to deplete enemy shields quicker!
  • Skins

Please note that carrier mechanics are largely not supported yet. Custom fighters and fighter equipment are in development, but there is currently no clear timeframe on when this will be done.

Additionally, please remember that this mod is primarily intended to be used against itself and not vanilla or other modded factions! Most other factions lack some form of shield-breaking capabilities, putting them at a massive disadvantage.

[ IMPORTANT DISCLAIMER: This may not be an entirely balanced experience and the mod is primarily intended for people to have fun with! It is also made by people who are doing this entirely for free, as a hobby, and out of passion for Star Wars and modding nebulous. As a result, development speed and which elements may or may not be covered when and how is completely up to the whims and circumstances affecting us! We sincerely thank you for your understanding ]

Credits:
  • HelloThere: Implementation, VFX, Animations, all things Unity
  • Komet07: Models, Textures and scripting
57 Comments
5doc 1 Jul @ 12:47pm 
I missed that part, sorry.
SmithTheUberpod 30 Jun @ 9:35pm 
5doc, it says Carrier support isn't added yet
5doc 17 Jun @ 3:48pm 
I take it back, shield is fine.
5doc 15 Jun @ 5:44pm 
cluster bomb are highly effective against shield, same with missiles!
5doc 14 Jun @ 7:48pm 
divide the shield health by 100, or more.
goofball305 9 Jun @ 12:02pm 
12 Republic Fighters cannot kill a Recusant, the shields are too strong.
goofball305 9 Jun @ 11:21am 
Note: The Republic Fighters with the Lasercannons can absolutely kill lone Hardcells and Munificents in decent numbers. Testing Recusants next.
Nardo polo 9 Jun @ 8:23am 
Does the AI know how to use the fighters I have yet to see them launch any and I cant tell if Im missing something or if they cant use them
goofball305 8 Jun @ 7:27pm 
Also, Just noticed that the fighters aren't showing up in the "Universal" faction from the "factions unlocked" mod
goofball305 8 Jun @ 1:16pm 
New Fighters are awesome, but the Venator can't fit a hangar, so for now we have the ship who's main selling point is it's carrier capabilities being unable to carry fighters.