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This weapon mod uses the following sound events (or sound banks):
- machinegun_m60
- axe (axe_break.wav only)
- pan (pan_break.wav only)
In theory, this shouldn't conflict with any vanilla guns and weapon replacement mods as long as the latter two in the list above aren't touched. Furthermore, those two sound files are unused in the final game anyway. When it comes to your situation, do you have any weapon replacement mods for the military sniper that somehow conflicts with this mod? If so, try removing it from your Workshop subscription and tell me if it's solved or not.