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Previous versions required an XML extension that was broken and prevented the game from loading. This one doesn't have that issue. A must-have mod because I'm building a castle.
It's possible that a future major revision of this mod could change the names of defs as a way to prevent, assuming that consistently prevents, but this would have to be done with communication to the community as changing a defname would create a permanent incompatibility between the new and old versions of the mod, so people would have to be given advance notice and know that they would need to avoid updating the mod on old saves. It's a fairly difficult change to justify unless the problem is creating widespread issues.