安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The comment will appear on several of your mods because the game logs have errors related to them. I assume the situation is the same in each case.
There are multiple entries in the logs with your mod IDs, but they all refer to the same files ("blankspecular.dds" and "blankbump.dds"). They look something like this:
"C3DHelp_ReadFileIntoBuffer FAILED fopen(\steamapps\workshop\content\784150\MODID\blankspecular.dds)"
"C3DHelp_ReadFileIntoBuffer FAILED fopen(\steamapps\workshop\content\784150\MODID\blankbump.dds)"
From what I see, in "*.mlt" files you use "$TEXTURE_MTL", which means that the given texture should be in the same directory as the MLT file. If, as I think, you want to use the texture from the game directory, use "$TEXTURE" and the appropriate path. For example, in "panelak_moderny.mtl" there are these entries (they should work for you):
"$TEXTURE 1 buildings/blankspecular.dds"
"$TEXTURE 2 buildings/blankbump.dds"
Can you verify this?