全軍破敵:戰鎚3

全軍破敵:戰鎚3

127 次評價
Beesden's Closer to Tabletop
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6.674 MB
2024 年 6 月 1 日 下午 12:56
7 月 14 日 下午 12:18
41 項更新註記 (檢視)

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Beesden's Closer to Tabletop

描述
Inspired by Cataph's "Boyz Will Be Boyz" mod, Closer To Tabletop (CTT) strives to replicate the tactical depth and competitive balance of Warhammer Fantasy's 8th edition in Total War.

The outcome is a faster and more punishing battlefield experience. Here, well-rounded army composition reigns supreme. Lords and heroes are no longer invincible, basic units retain their purpose alongside elite forces, and power creep from downloadable content is eliminated.

CTT meticulously translates tabletop rules into the game. A custom program parses these rules to create units that mirror their tabletop counterparts. Unit statistics remain faithful to the source material, with minor adjustments for the video game format.

The mod prioritizes the most recent 8th edition rules for each unit. When these are unavailable, it consults prior editions (7th, 6th) or supplementary materials. Only in exceptional cases, like units unique to Cathay or Kislev, are rules crafted based on similar existing units.

Compatability

Mods that introduce new units balanced for the vanilla game might become overpowered when used alongside CTT due to the mod's overall changes, unless using a compatibility mod below.

In-built Compatibility

Mods which should be fully supported to be played along with CTT:


Mods which are planned to be supported, or are WIP:


Compatability Mods

Mods that I'm aware of that added some compatability.


Planned but not yet implemented

* Unit variants (i.e. RoR, Blessed spawnings) - all currently have the correct base unit stats, but not all special abilities / customizations have been applied yet.
* Campaign ability upgrades - Many (such as frenzy) still apply the vanilla version of the rule versus the mod version.

Not planned

* Campaign unit caps - Instead try Unit Rarity Caps
* Army unit caps - Instead try Tabletop Caps

Write-up

A basic write up is available here[docs.google.com].
230 則留言
Beesden  [作者] 6 月 28 日 上午 9:37 
@sephiroxical19981202

There's a few drastic changes from vanilla - on tabletop, there's no precedent for Dwarfs being good at receiving charges - in fact their rules boost their charge profeciency instead. https://8th.whfb.app/special-rules/resolute-dwarfs


I've pushed a change that makes a few fixes tweaks to the dwarfs:

* The tabletop rules for doomseekers donm't have them particularly powerful. I tried to stick to these rules, but I think making them just more hench giant slayers might actually provide better gameplay variety
.
* Grudge Settler artillery units now properly use cluster-style projectiles instead of expecting to use the same missiles as their base variants. Other grudge units are untouched.

* Also fixed flamethrower units, such as gyrocopters with brimstones guns
sephiroxical19981202 6 月 27 日 下午 3:39 
And the grudge settler version of grudge throwers actually do zero damage in this mod... That's not an exaggeration, I have helper UI on and it shows that I do zero damage after they have already fired more than a dozen shots. The shots exploded in mid air and does nothing.
sephiroxical19981202 6 月 27 日 下午 2:54 
Doomseekers is a single entity with 35 weapon strength? I assume he deals damage mostly through the whirlwind in this mod then. Also no unit in the Dawi roster has charge defence, drastic change from vanilla. I guess you're supposed to counter charge every thing.
Beesden  [作者] 6 月 20 日 下午 3:39 
Updated!
Mumion der Unsterbliche 6 月 20 日 上午 10:32 
Update PLEASE !
Urgat 6 月 15 日 上午 5:16 
I miss CTT so much. I hope some day some people will do compatibility patches for the main modded factions (the OVN ones, Nagash, TKE...) so I get to try out your version :steamthumbsup:
Beesden  [作者] 5 月 17 日 上午 6:19 
@Gravenwitch The rules for doomseekers can be found here:
https://6th.whfb.app/unit/doomseeker

I found them very hard to translate into the game, as they cause a lot of hits based on how many models are around them - but this doesn't necessarily translate into more damage. So the idea was that throwing them against a blob of units (i.e. clanrats) they would cause a lot of damage, whereas against monsters they wouldn't be quite as effective.

I would be curious how you would envision them performing ingame to make them perform more akin to tabletop?
Gravenwitch 5 月 11 日 下午 9:30 
Thanks for a great mod!

Would you consider taking a second look at doomseekers? I am not suggesting re implementing them as a hero, but their melee weapon damage (35) is far below every single entity unit in the game. IIRC whirlwind of death gave d3 hits on single entities which could be abstracted as a higher weapon damage / bonus vs large on the mortis engine effect. Additionally their upkeep cost is ludicrously low at ~100 for a unit of its power. The unit is plenty useful, this observation was just something that felt a bit off coming from tabletop. I love the rest of the changes!
sarumanthecursed 3 月 4 日 下午 8:46 
In order to not waste a skill point, I would recommend removing the hunger from vampire lord and heroes skill trees
sarumanthecursed 3 月 4 日 下午 8:32 
Ghostly howl from banshees does very little damage and seems to miss even at point blank