RimWorld

RimWorld

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Smarter Deconstruction and Mining (Continued)
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.025 MB
4 Jun, 2024 @ 2:14pm
20 Jun @ 9:45am
7 Change Notes ( view )

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Smarter Deconstruction and Mining (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of legodude17s mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2398365712



[dsc.gg]
[github.com]


Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining. Great for tearing down buildings all in one go, removing random structures without worrying about the roofs, removing mountains, and just generally not worrying so much.

Mod Options
- Toggle roof checks on deconstruction
- Toggle roof checks on mining
- Toggle cancelling orders on mountain roofs
- Toggle removing mountain roofs
- Research required to remove mountain roofs

When the option "Toggle removing mountain roofs" is off and the option "Toggle cancelling orders on mountain roofs" is on and pawns find a mountain roof that would collapse if they deconstructed or mined something, you will get a message and the designation will be cancelled. If you want to force them to do it, prioritize the work with the right click menu.

Compatibility
Should work with everything. Drop a comment if something seems to break.
Expanded Roofing and Raise the Roof: This mod will automatically pick up on these mods and configure itself accordingly, changing "Toggle removing mountain roofs" to true and "Research required to remove mountain roofs" to the research added by the mod.

Performance
Should not have any noticeable impact.

FAQ
Q: Does this mod allow you to remove mountain roofs?
A: Only when colonists are preparing to mine/deconstruct, if the setting is on. It will not allow you to designate mountain roofs for removal manually. For that, use a mod like Absolutely No Roof by NitroDev or Roofless by Rakeki.


Commissioned by GGVikky[www.twitch.tv] on the RimWorld Mod Market.

[discord.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: roofs, mining, deconstruction
58 Comments
Fancypuggo 25 Jun @ 12:22pm 
thanks mlie!
Mlie  [author] 22 Jun @ 9:18am 
@marssguy Please post the link to the mod you want to request in the mod-requests channel of the Discord server as this saves me a lot of admin-time.
marssguy 22 Jun @ 9:12am 
Any chance you'd remaster Smarter Construction by Hultis? The author doesn't appear to be active anymore, and that mod is still very much necessary in 1.6. Would love to see it!
Mlie  [author] 15 Jun @ 1:00pm 
@AzoorFox When the game is out of unstable
AzoorFox 15 Jun @ 12:58pm 
UPDATE WHEN?????????????????????
emihead 12 Apr @ 1:19pm 
compatibility with Biomes! Caverns' "Stable Overhead Mountain" would be nice! i believe it lacks the collapse mechanic (or at least has a significantly higher support radius than normal overhead mountain, i'm not sure) but it's treated the same way by this mod
Mlie  [author] 9 Mar @ 8:10am 
@FrenSheep Please see the Reporting Issues section described above
FrenSheep 9 Mar @ 8:04am 
Doesn't seem to work like it used to. They seem to think almost every other block is going to cause a roof collapse
Mlie  [author] 26 Dec, 2024 @ 5:11am 
@Dizzy Colony mechs should now be included correctly
Dizzy 25 Dec, 2024 @ 3:08pm 
for anyone else who needs to know this: "enable for non-colonists" needs to be ticked in order for player-controlled mechanoids to check for roofs when mining/deconstructing, without it they'll simply allow roof collapses like in vanilla