Company of Heroes 2

Company of Heroes 2

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Eichenlaub
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Item Type: tuning
File Size
Posted
Updated
29.895 MB
6 Jun, 2024 @ 10:00am
6 Jul @ 4:25am
46 Change Notes ( view )

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Eichenlaub

In 1 collection by Dar_No2
Eichenlaub - Inferno Europa
29 items
Description




KEY FEATURES
  • COMMANDER OVERHAUL
    Eichenlaub leverages an all-in-one Commander UI framework made by Janne252 to bring over 90 new & improved commanders across the 5 factions with 6 unique abilities each.

  • FESTUNG & BRIDGEHEAD PvE WAVE MODE
    As a new way to play the game, Festung and Bridgehead bring a challenging wave-mode defense to any map, solo or coop.

  • AUTHENTICITY
    Historical skins on all vehicles, authentic unit formations and 1944 / 1945 win conditions bring an immersive late-war experience to the game.

  • DEEP FACTION DESIGN
    Versatile upgrades, sub-factions and technology options allow for various play styles within each CoH 2 army for endless replayablity.

  • INNOVATIVE ASSETS
    Pushing the mod tools to their limit, Eichenlaub brings never seen before vehicles and structures to the game.









REQUIREMENTS

  • The Eichenlaub Mod relies on its complimentary Win Conditions and Skin Packs to work.

  • Due to texture and code interdependence, none of the parts will function on their own.

  • Further, all skin packs published by Steam user Starbuck / Starbuck2 and the Soviet Armored Divisions Skinpack by georider are hard requirements.

  • Please make sure that you have subscribed to all required items. You may visit the Eichenlaub Steam Collection for easy subscription.

  • A Decal Remover is highly recommended.



CREDITS
This project would not be possible without the amazing creators below:

Starbuck - For teaching me proper texture creation and giving permission to reference his work
Janne252 - For being the ultimate source on SCAR coding and granting me permission to use his Commander Preview Test mod source and parts of the excellent Ceasefire Mod win condition
SneakEye - For countless tips, tricks and guides from the Grand Master of the AE over the years
Georider - For giving permission to reference his excellent skins
Eliwood - For his groundwork on CoH2 modding with Guides and Tutorials
Kasarov - For UI portraits and symbols from the Victorious Day Art Assets[www.coh2.org]
Hash_Silencer Li - For several UI icons over at CoH2 org Discord
GachiGasm - For UI portraits shared on CoH2 forums[www.coh2.org]
Zycat - For his deep insights into CoH2 AI and help with the related code
Sayoka - For his groundbreaking work on pushing the possibilities of the mod tools
Cyro - For almost 8 years of beta testing



DISCLAIMER
Depictions of historical organizations in the context of this modification do not amount to endorsement of their political ideology. The redistribution and alteration of original contents of the Eichenlaub Tuning pack, Win Conditions and Skin Packs is not permitted unless stated otherwise by the author.



FAQ
Please refere to the FAQ before posting questions others may have asked already. Thank you!
Popular Discussions View All (6)
134
20 Jul @ 3:44am
Bug Reports
Dar_No2
40
17 Jun @ 5:51am
Balance Suggestions
Dar
34
12 Mar @ 12:35am
QoL & General Suggestions
Dar_No2
150 Comments
Cobraroast 8 Jun @ 5:45pm 
Junkers not having their run in combat isn't much of an issue imo. Just play a little more cautiously and pull them out earlier when things start to go wrong, or pull them with a mechanized unit.
Dar_No2  [author] 4 Jun @ 1:03am 
@Hi bread, thank you for this very well illustrated comment, and please keep the oil at room temperature for now! Yes, OKW balance has been a delicate issue. The problem is, I think, that independent feedback is scarce, ans my main game tester is wayyy too good with OKW.

I will reconsider the Junker change. If you have further balance suggestions, please leave them in the discussions thread, I would be interested to hear them.
breadd 3 Jun @ 11:40pm 
After consulting my dark mango psychologist & narrowly avoiding a suicide attempt by drowning myself in boiling peanut oil, I've come to the conclusion this is the best balancing mod that Company of Heroes has to offer. However if you keep nerf'ing the OKW doctrines this is going to change & I will ensure that I stand no chance against the vat of boiling peanut oil I will be submerged in.

Generic OKW infantry has me weeping, I would not wish this suffering upon my worst enemy, besides maybe someone named Travor Dorson. Please bring back the Junkers' sprinting in combat as well before I have an involuntary seizure, thanks. :steamhappy::steamhappy:
Dar_No2  [author] 24 May @ 12:16am 
Hi Tulip, the soldier collecting has always been a delicate mechanic. Keep in mind it only collects wounded men that still crawl around after hit by explosions. Depending on the map and hospital position the pathing for the medic can be challenging and break the „drop off“. Either way, I will investigate it for the next patch.
Chef 24 May @ 12:04am 
just me or or anyone else having bug collecting dying soldiers features not working?
i swear it used to work last year, collect five dead man to vet1 Ersatz
Wingflier 5 Mar @ 1:26pm 
Wow guys this mod is amazing!!! This is exactly what I was looking for. Thank you so much and I hope you continue to put effort into this incredible project for the foreseeable future. I'm definitely going to play with my friends.
Dar_No2  [author] 5 Mar @ 1:52am 
Hi @Roan, thanks for the kind review! With the WH bunker base I tried to capture the look of CoH1 - and of course the HQ should be the most imposing. Most of the vanilla structures have instead been moved over to OKW to underline their character as a more mobile faction.
Long live the Fel Empire!
Roan Fel 4 Mar @ 4:39pm 
I salute the work done to make this mod enjoyable for a gamer as well as enjoyable in an historical point of view. The Commanders are varied and, for those I tried, very well thought. Adding new gameplay in the form of Festung is more than could be asked. The only point that I am not super fond of is the bunker city that german bases can become as opposed to the tents in the basic setting but I think I get why (because otherwise less important concrete buildings would look more imposing, is that it ?). Anyway, 10/10, will luckyoneshot an M4 with a panzerfaust again !
Тётя Шаман 5 Feb @ 2:11am 
Yes, thanks for the information about the VDV, that's not all. Well, a similar Panzerjager squad with a captured RPzB will be noticed. Of these, the only option that can be offered is to replace the Molotov strelki with RGD-33/RG-42 or F-1
Dar_No2  [author] 4 Feb @ 2:21pm 
Thank you so much for the kind words. Adding Panzershrecks to Strelki sounds a bit overkill, but I like the idea of captured RPzB for a smaller Soviet squad. I will consider it, thanks! FYI - Soviet Paratroopers have access to Lend-Lease Bazookas.