RimWorld

RimWorld

61 ratings
Level This! (Continued)
   
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Mod, 1.5, 1.6
File Size
Posted
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230.856 KB
7 Jun, 2024 @ 9:41am
14 Jul @ 11:30am
10 Change Notes ( view )

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Level This! (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
513 items
Description
Original mod by Jdalt40
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1703452618
Previous forked version by ♫LP
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2574042900

Continuation by garfu
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2913407722

If the original author requests it, I will remove this update.


Version that levels up by damage taken, not dealt:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3443626025

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Please note: We are attempting to determine the correct combination of max level and max health multiplier, so as to avoid an issue where, if you level up too far, the health value overflows and the pawn dies. There are mod options for both of these values, and any assistance is appreciated.

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Original mod notes (1.4):

This mod introduces a health levelling system. Start as a Level 0 Colonist and work your way up to the doomsday launcher absorbing Level 100 Pirate Boss!

Added: No longer effective on pawns that are not the player so end game modded factions don't become invulnerable bullet sponges while you're trying to kill them if your settings have a low leveling threshold [This is now a mod option]

I'm happy to delete this file if the original mod author updates theirs and requests this one taken down.
64 Comments
清风无意 12 Jul @ 4:30am 
1.6 plz
Minxx 1 Jun @ 1:33am 
this seems to have issues with the level up mod, adds a repeating error from it about not being able to generate a type for your health levels
ArtemisIkana 28 Apr @ 4:47pm 
Might want to look into how that other mod you pointed at made the health value a float, because it would remove the issue with overflow you mentioned in the description. At least I would hope so, 38 digits certainly sounds sufficient. If you're having that much, bloodloss and dying of age before you finish bandaging everything seem more likely than losing critical organs.
Shadowwake 25 Apr @ 5:17pm 
Cool, welcome back. Hope things are well!
It looks like the other version is slightly less compatible than yours, and they don't plan to update it any since yours exists. But thank you for pointing in that direction, i'll use that one until you have time to update / add options for this one again.
Zaljerem  [author] 24 Apr @ 9:09am 
I still exist, yes, apologies - busy life lately. I would like to set up a mod option for how it levels up, there is another version that uses the original way: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3443626025

I will try to work back on this soon.
Shadowwake 21 Apr @ 6:26pm 
Not sure if the author is still reading this thread, but any chance we can get either a toggle or a reversion of the way to level up? Taking damage was far more fun, it made melee pawns much more likely to increase their health over time, and thus survive better, as opposed to snipers getting beefy by shooting down half the enemy raid before the fighters even engaged.
NuggetSex 14 Apr @ 6:15am 
Is anyone else getting that enemies and prisoners don't level up at all?
One Eyed King Is Potato 12 Apr @ 1:04pm 
hey it would seem that this mod uses the same mod settings class "LevelUp.Settings" as Level Up by Krafs this means that only one of the mods show up in the settings, would it be possible for you to change the settings class name so that it is closer to the mod name?
leahcim 7 Apr @ 12:58pm 
I always liked the Kenshi-like way of leveling your health (by taking damage). I would prefer to have a setting to switch back to the old way of leveling by damage taken instead of damage dealt. Especially since my hunters already are over level 10 by the first winter while the melee fighters are between 1 and 3.
Hun Alexander 6 Apr @ 3:46am 
Could you please add a VE fire extinguisher patch? Damn the fire extinguisher damage is so strong it's max level right away. EMP is similar.