Total War: WARHAMMER III

Total War: WARHAMMER III

66 ratings
Better Vampire Coast Technology
   
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File Size
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390.453 KB
7 Jun, 2024 @ 10:04am
9 Jul, 2024 @ 7:24pm
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Better Vampire Coast Technology

Description
This mod massively improves Vampire Coast's technology.

It makes all tech's effects stronger and adds more than 200 new effects(including about 150 effects doesn't exist in vanilla).

It also revives and improves 8 dummy data technologies which I made a mod for it.(If you use this mod, don't need to use previous mod I made.)

Plus, It reduces 100 research point requirement of 'Command Crews', 'Gunnery Crews', 'Salvage Crews', 'Admiral's Astrolabes' and the researches that require more than 800 research points.

By this, 4 early researches and later researches will be completed 1 turn faster, based on 100% research speed.

AI factions are affected too, basically compatible with any mods and save files.

Pls check the screenshots for the details.



*The 'all Vampire' in effect description includes Depth Guard(except there is clear description 'lords and heroes'). I even included blood knights to the target unit set, so if you have blood knights in your army by alliance recruitment, they have to affected too.
20 Comments
link500 17 Jan @ 8:53am 
I recommend not using this. It doesn't work and author seems to refuse any updates.
Smalec 22 Dec, 2024 @ 12:54pm 
update please
Rustic "Kalessin" Citrus 21 Dec, 2024 @ 4:28pm 
Con confim the start up CTD.

Thank you for this mod, your others, any updates, and all your hard work <3 :WH3_clasp:
jzo14 14 Dec, 2024 @ 9:25pm 
I agree with the moldy lunchbox cat bellow my comment.
Moldy_Lunchbox321 13 Dec, 2024 @ 12:58am 
any plans to update for 6.0? causes a crash to desktop now
Sturm 20 Nov, 2024 @ 12:13pm 
loving this mod but the queen bess is way op to the point i can defeat multiple stacks in siege using only the queen bess
TyM 11 Jun, 2024 @ 2:28pm 
Good to know. I'll be curious to see what comes of it. Either way thanks for the mod.
No.213  [author] 11 Jun, 2024 @ 11:05am 
@BtheUnquenchable
Yes. I'm preventing too much amount of OP for my mods, but definitely no interested perfect balancing. Cuz now, the vanilla game itself is already out of balance.

Now, in campaign, we have dwarf's irondrake from tier 2, empire's huntsman from tier 3.
And in battle, undivided chaos fury(550 cost in multi) kicks manticore's ass(800 cost in multi), and tzeench chaos fury(600 cost in multi) kicks cockatrice's ass(1100 cost in multi).

I'm no longer interested in serious balancing for mods, so just preventing no-brain OP(such as making all unit's stats to 99).
No.213  [author] 11 Jun, 2024 @ 10:54am 
@TyM
I know what you're talking about. I already have received similar feedback from Korean version, and considering to make it compatible or not...
No.213  [author] 11 Jun, 2024 @ 10:52am 
@StopGamer
For my mods, not necessarily.