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TR [1.0]
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3293271257
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3293271257
For those who want sorcery rework first, please respond. I am going to work on monsters.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3292410606
From my understanding:
1) FILENAME.FILETYPE.patch with a path relative to the mod's folder will patch FILENAME.FILETYPE with the same path relative to the asset folder. And replace it if without the ".patch" part.
2) Paths in the Json files are either relative to the asset folder/mod's folder or the folder the Json files is in.
3) New logic or functions can be implemented by changing the scripts' path in a Json file to a new lua file's path.
For documentation, under your local game file there is "doc" for information about the build-in functions, but it's not always correct, some function names under the "mcontroller" table are missing the "control" prefix.
When finding a file, unusually Ctrl + Shift + F in your code editor of choice would open up Search in Files.
You can include new scripts( lua files ) in some Json files, and some like .behavior files( are Json files ) are already logic and functions.
“Slowing the weapons speed based on rarity” is an easy way to make weapons more distinct. So I can categorize and make more out of a few weapon types. With the new sniper rifle and shotgun rework, I’ve learnt that a better visual cue helps a lot with slower weapons. I'll try changing the animations of shortswords, and give them a longer fire time as it equals to the dodge time.