Garry's Mod

Garry's Mod

908 ratings
Dynamic Volumetric Fog
4
2
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Effects
Addon Tags: Build, Scenic, Realism
File Size
Posted
Updated
15.053 KB
2 Jul, 2024 @ 4:33am
16 Jan @ 5:50pm
8 Change Notes ( view )

Subscribe to download
Dynamic Volumetric Fog

Description
READ PLEASE
You NEED to subscribe to Meetric's Volumetric Fog addon for this to work!

Also for people that know about the Mee permission incident. I HAVE asked for permission and this is a completely different addon that uses his addon as a base. So I'm not just copying his entire addon and putting it in this one.

Dynamic Volumetric Fog
This mod adds clientside fog/lighting from Meetric's Volumetric Fog/Lighting mod!

Features
  • Fully clientside fog.
  • Supports Multiplayer.
  • Customizability and preset saving.

Extras
Map used in screenshots: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3272554719
Popular Discussions View All (1)
7
12 Dec, 2024 @ 4:20pm
Game halts upon opening configuration menu
Tiny Desk Engineer
249 Comments
Scorp 7 Jul @ 8:48am 
The person below me is correct
dimitriwoopi 14 Jun @ 4:30am 
The person below me has an IQ of 180:steamsalty:
Artanimatorman 18 Mar @ 8:35am 
how do i change the color
Obsidianarc 17 Mar @ 3:24pm 
is there any console command lines for this?
Reveloper 12 Feb @ 1:03pm 
Okay Thanks
Mikey  [author] 12 Feb @ 1:02pm 
That mod shouldn't affect this mod I think. You would have to ask Meetric, he is the one who created the actual fog entity. I am only using the entity clientside.
Reveloper 12 Feb @ 6:06am 
This Will Be Working With "Source Shadows" Mod?

Here - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3380298728
Mikey  [author] 17 Jan @ 2:16pm 
It's not possible to do that. The fog part is not my addon that's Meetric's and I just don't think it's possible to do that because of how the volumetric fog works internally.
Dopey 16 Jan @ 8:57pm 
Can you please add a convar so there can be certain lamps/projexted textures that won't get affected?
Using nightvision from one of the mods I worked on completely blinds me..
If you added something such as self.NonVolumetricLamp that if true cancels the whole volumetric fog code that would be really nice!!

Let me know if its possible and if so, leave me the variable name so I may add it to my mod for compatibility. Thank you!!
Wyatt The Sans 16 Jan @ 6:39pm 
Alright, that's good. :sans: