XCOM 2
62 ratings
[WOTC] MOCX Unit: Mec Troopers
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
205.358 MB
7 Jul, 2024 @ 11:20pm
23 Nov, 2024 @ 1:16am
5 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[WOTC] MOCX Unit: Mec Troopers

Description
Special thanks to those in the credits who made this mod possible.

Personal Lore:
"Commander we have received word that our 'rivals' have begun experimenting on countless victims. Whether they be prisoners of war from the Resistance with no value or Agents who have previously failed ADVENT, these unfortunate souls have found themselves forcibly augmented to pilot mass produced suits made in the mocking image of Dr. Raymond Shen's designs. Dr. Tygan's research into them has yielded information that the procedure is so invasive compared to what we might do that each Trooper's lifespan is limited regardless. If we don't take them out when we see them, they will pass away on their own. The ultimate punishment of cruelty, even if they do well their life is already over. Best we can do Commander is put them out of their misery while taking care that they don't do the same to us."

Mod Information:

Alright, so MOCX or EXALT, whatever you may run have some pretty nifty classes via the base mod or mods like the Zealot(Templar) or Phantom(Reaper) eh? Well anybody remember the Advanced Mec's that they can field via a Dark Event right?

Wait you don't? Why?
Because they're not that interesting even with the MOCX Mec Visual Replacement mod I made?

Well...what if you could fight something more interesting without needing a Dark Event to pass?

That's where this mod comes in via FearTheBunnies MOCX Customizer+ 's recently introduced feature where you can add specific non-class unit types. Unlike the class mods before, these are more akin to static enemies like your standard Advent Mec which have set abilities.

I know that's not quite as dynamic vs soldier like promotions, that being said this mod is intended to somewhat emulate the Mec Trooper spirit from Enemy Within in the ability lineup.
Mec Trooper abilities: M1: Fist Strike, Demolition, Suppression, Marauder and Triangulate M2: As M1 with Hunter Protocol and Layered Armour M3: As M2 with Absorption Fields See the screenshots in the gallery for more details.
These Mec Troopers are deployed in any MOCX/EXALT squad starting from force level 5 which is when standard Advent Mec's start showing up.

Unlike your typical MOCX/EXALT unit these guys will not evac, much like the Rookies from that mod the Mec Troopers will always die upon their HP reaching zero. They are here to fight to the bitter end.

These units will not replace the MOCX Advanced Mec's, they are additional units.

"Deadput, I don't like the armor/weapon patterns, they are ugly and ruin immersion.
How do I change this?":
Good question, you can disable that feature via the mod's XComMOCXMECTROOPERS.ini config file. This feature is enabled by default though. You can also find many other settings in that file to tweak.

Mod Install instructions and compatibility:
Make sure to install this mod after any of the required mods.
All the listed DLC as well as it's mods are hard requirements.
This mod uses adjusted Enemy Within MEC Weapons models for the tier 2 and 3 weapons, adapted with permission. It is NOT a requirement but CAN be used alongside.

Mec Troopers Redux (or it's LWotC Version) for giving Mec Troopers to XCom is NOT a requirement but CAN be used alongside.

This mod is self contained in regards to Mec Trooper assets which originate from RealityMachina's Raider Faction: Rogue XCOM Operatives mod, used with permission.

The head cosmetics of your Mec Troopers are partially dependent on what cosmetic mods you have, for example in the screenshots you can see E3245's EYExtender mod in play which helps make them look even more like victims of cruel experimentation.

Issues:
Mec Trooper physics upon unit death can get a little silly but can be mostly ignored, you can see an example in one of the screenshots for demonstration after they got Fist Striked.

The Mec Trooper Fist Strike has no audio for the wind-up.

They do not draw from the character pool, they might be randomised visually using soldier cosmetics but there is currently no support for the character pool.

Credits:
Thanks to many:

RustyDios the co-creator of the mod for polishing the mod in coding and balance, for the Fist Strike ability, creating the re-skins of the EW Mec weaponry and creating a lot of the UI of the mod such as the thumbnail image for me.

RealityMachina for the Rogue Xcom Raider faction which was used as a base, in addition to the original MOCX mod.

FearTheBunnies for adding support to MOCX Customizer+ and for general guidance on the project.

Iridar, E3245, Spart117MC and SlayerOfKings for the original Enemy Within Mec ports.

Permissions:
DO NOT use any assets from this mod, please and thank you.
There are assets used in this mod that permissions for use were granted to me, for this project only.
Not for redistribution.

I will send Mec Troopers to your front door or maybe I'll just air-drop them through your ceiling.
Popular Discussions View All (1)
0
27 Apr @ 3:38pm
简体中文翻译 Simple Chinese Translation
Tommy
27 Comments
Deadput  [author] 26 May @ 12:24am 
@hottt3 Being someone who only speaks English myself, I'm not really sure how I can make things more clear on my part.

@lety4ayavoropaeva I wouldn't know, I don't play with LWOTC at all and I'm unaware of what does and doesn't work with it.
lety4ayavoropaeva 13 Apr @ 12:53pm 
Do I understand correctly that the "Long War of The Chosen MOD Collection" mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3248409720

will support dependency instead of "Big Things Don't Get Hugs"?
The descriptions indicate that the edits are integrated.
hottt3 17 Mar @ 4:04am 
Please give concise information at the beginning of the description about what this mod do. (Not everyone is a native English speaker, please take it into consideration.)
DukeBurger 15 Dec, 2024 @ 2:57pm 
I did what you said and deleted the config to stop Mec troopers from spawning let’s hope it work when I eventually get around to actually playing a campaign lol . The only set back I’ve had was me not realizing (in retro exceptive was pretty obvious) that the weapons black camo is tied to the MOCX unit customizer so the guns White appear white on the MECs . Even tho I’m not using this mod the way yous intended thank you for making it I can finally make the different tier MECs weapons look visually distinct .
Haydern 21 Nov, 2024 @ 5:10pm 
Nvm the conflict was with Deadput Reskinner
Haydern 20 Nov, 2024 @ 6:34pm 
After i installed MEC Trooper Integration LASER Spark a MOCX MEC spawned bugged (static/invisible/with HP to kill), probably a incompatibility
Deadput  [author] 22 Sep, 2024 @ 1:07am 
That would have to be up to Rusty (who made the reskins) as well as making sure such a standalone mod would be alright with Iridar/etc.

One could always manually delete the config files responsible for spawning the units in the game to thus use the existing templates like Ghost templates. Or at least I'd presume such anyways.
DukeBurger 21 Sep, 2024 @ 11:54am 
Any chance for a standalone version of the MEC weapons as ghost templates ? I dont use MOCX but id love use the guns as reskins for various Advent Mecs mods im using.
Deadput  [author] 31 Aug, 2024 @ 11:10pm 
No can do, we use the psi gate because of visual issues with the drop ship animation.

Mec dropping animation doesn't work because of the Mec Trooper hybrid human/mec pawn stuff.

It looks horrible, and frankly I believe Exalt/Mocx should use the Psi teleport in general from the get go because of the existing visual issues with the duplicate soldier drop (where it looks like multiple of the same character gets dropped in)

They already teleport out via the warp animation.
Big Rigs: Over the Road Racing 23 Aug, 2024 @ 4:57am 
Is there a way to revert the soldiers coming in via the dropship? I like the mod, but them warping in doesn't feel as satisfying as dropping in. I thought they'd be able to use the MEC dropping animation. If this is possible, please let me know