Victoria 3

Victoria 3

54 ratings
Remove Unwanted Buildings
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
188.457 KB
8 Jul, 2024 @ 10:25am
18 Jun @ 11:26am
9 Change Notes ( view )

Subscribe to download
Remove Unwanted Buildings

In 1 collection by zzzwww
zw's Vic3 Mods
19 items
Description
This mod can be installed mid-game.
If you want a better control of your industrial structure in every state and no more random new buildings in random states from private investment, I recommend using this mod together with Controllable Private Construction

Updates
18.06.2025
  • Updated for 1.9.

Overview
  • One-click remove unwanted buildings.
  • Support these buildings: manufacturing industries, arts academy, resources, power plant, railway, agriculture, plantations, port, trade center and conscription centers.
  • Remove buggy conscription centers and buildings owned by "null_state".
  • Remove buildings that can't be downsized because of the current laws.
  • It will cost money to remove buildings (except conscription centers).
    In newly annexed states: 25% of the default nationalizing cost.
    In other states: 100% of the default nationalizing cost.

How to use?
  1. Use "Industrial Restructuring" decree on a state.
  2. Subsidize the buildings you want to remove.
  3. Use the decision "Industrial Restructuring" to remove the subsidized buildings.
  4. Use the decision "Remove Conscription Centers" to remove the conscription centers.
  5. Please note that all levels of the selected buildings in the state will be removed.
  6. Don't forget to temporarily cancel the subsidizing for the buildings you want to keep.

Why not just modify the laws?
  • No vanilla files were overwritten, which means it's compatible with most mods.
  • No need to change the vanilla laws, e.g. Laissez-Faire and Homesteading.
  • It only affects players, doesn't affect AI countries.
  • It can also remove the buggy buildings owned by null_state.

Compatibility
  • No vanilla files were overwritten, so it should be compatible with most mods.

Localization
  • English, Chinese.
    Other languages use English text.

All My Vic3 Mods
Up-to-date mod collection: zw's Vic3 Mods
18 Comments
HellFire.PNS 6 Jul @ 10:38pm 
현 버전에서 작동 하지 않음
gumlawk 18 Apr @ 7:45am 
can you remove the vatican city building?
zzzwww  [author] 13 Feb @ 2:21am 
@Artybloc

1. The mod uses the same effect as enacting laws like Industry Banned, so this shouldn't happen.

2. It's most likely because the state couldn't offer enough suitable jobs at the moment.

3. If there a lot of free arable land, most of the pop will become peasant next week, except some high qualified pops might stay unemployed until their sol is low enough or find a better job, this depends on sol, average wage and welfare.

4. Non-subsistence buildings hiring and migration takes longer time.

5. Some mods that alter hiring or migration might also cause this.
Artybloc 13 Feb @ 2:02am 
I've found a bug. If you remove a building, people working there won't go into the worker pool anymore.
JimmyAgent007 20 Jan @ 7:29am 
can you remove a barracks thats not fully employed? I like to do a shattered world game and annex everything with a primitive country, destroy all buildings, then release states. but even letting it run for years wont fully employ all the barracks and id like to get rid of them. i can only remove them once they produce troops.
cmdedj 18 Dec, 2024 @ 8:45am 
只开了您的mod,但是在决议里没有这一条
:) 30 Nov, 2024 @ 11:33am 
same, it is so fucking annoying
Stevie 24 Nov, 2024 @ 4:29pm 
When are they going to fix this conscription center bug, it literally ruined my entire game as the CSA, because it infinitely spawned conscripts and I couldn't stop it.
:) 23 Nov, 2024 @ 11:09am 
Can this remove landmarks like hagia sophia?
zzzwww  [author] 17 Oct, 2024 @ 4:48pm 
@JimmyAgent007 Use the new decree on the states that have conscription centers first.