BROKE PROTOCOL

BROKE PROTOCOL

Not enough ratings
Linkable Detonator
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
17.920 KB
22 Jul, 2024 @ 2:03pm
1 Change Note ( view )

Subscribe to download
Linkable Detonator

Description
Linkable Detonator

THIS PLUGIN REQUIRES 0Harmony AND Linkable Detonator Assets!

Adds a universal detonator that can be linked to ANY explosive.
The detonator also gives the possibility to set a timer for each linked explosive (NOTE: explosives can be linked to only one detonator)

This plugin makes also defusing explosives more difficult.

Settings
customDefuse: [true / false] (Default: true) - Enable the custom defusing system
useDefuseKit: [true / false] (Default: true) - Defusing requires the defuse kit
defuseTime: [0.0 - a pretty big number] (Default: 3.0) - Change the time required to defuse an explosive

defuseMinigame: [true / false] (Default: false) - Replace the defusing action by a minigame
explodeOnFail: [true / false] (Default: true) - Explode the explosive if the minigame fails
minigameDifficulty: [0.0 - 1.0] (Default: 0.0) - Change the difficulty of the minigame

Translations
linkAction: The text of the detonator link action button

linkTitle: The title of the detonator link menu. {0} will be automatically replaced by linkedText or notLinkedText
linkedText: The text displayed when the explosive is linked. {0} will be the timer of the explosive is seconds
notLinkedText: The text displayed when the explosive is not linked.

missingDefuseKitError: The error displayed when the player don't have a defuse kit.
disarmedError: The error displayed when an explosive is disarmed.
linkedError: The error displayed when an explosive is already linked to another detonator.
unknownError: The error displayed when there is an unknown linking error.

You can join my Discord server to suggest mods, report bugs, or just talking: TheUnishark's Mods[discord.gg]