Avorion

Avorion

43 ratings
Extended Captains
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Mods: Mod
File Size
Posted
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257.424 KB
25 Jul, 2024 @ 10:35am
26 Nov, 2024 @ 7:28am
10 Change Notes ( view )

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Extended Captains

Description
Workshop ID: 3296627306
Leaving a like/fav goes a long way in letting me know you want more like this!

This is a mod that tries to elegantly add in more captain classes and perks without breaking other mods.
I've taken care to make sure they're compatible with basically any standard mod, but no special circumstances were made for specific ones, so hopefully it's compatible with even overhaul mods.

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Update:
I wanted to add that one single function had to be completely overwritten because of how the game devs originally wrote it. What this means is if some mod out there goes absolutely crazy with a relatively niche function, then there might be a little bit of instability. I highly doubt it'll ever be a problem, but just in case, it needs to be mentioned. See change log for details.
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The mod adds 6 classes:
Squad Leader - additional squad bay and production capacity bonus
Shield Master/Mistress - Increased shield stats and additional plasma damage
Loot Goblin - Increased cargo hold and increased loot pick up range
AI Captain - 300 AI mechanics and engineers plus 20 automated turret slots, at the cost of a GW of generated energy
Star Surfer - Increased velocity and acceleration, decreased hyperspace cooldown
Limit Breaker - 2 additional processing power steps (available for 15 slot ships only) and additional arbitrary turret slots

12 positive and negative perks:
Hodophile/Hodophobic - Increases/Decreases map command operation zone. (1x1 per captain level)
Friendly/Unfriendly - Increases/Decreases local faction relationship from doing map commands. (+100 per hour per captain level)
Ship Stat Perks either increase by 1 per 2 captain levels, or 1% per captain level (balancing to 0 at level 6 for negative perks)
Unarmed Turrets
Armed Turrets
Point Defense Turrets
Automatic Turrets
Outgoing Energy Damage
Electric Damage
Plasma Damage
AntiMatter Damage
Fragments Damage
Physical Damage
66 Comments
Joe Staff  [author] 18 Jul @ 11:01am 
@Yunru Stellaria - Eyy, glad to hear it's resolved. I'm not super familiar with those mods, I hope you're not missing out because of it.
Yunru Stellaria 18 Jul @ 2:45am 
Either Real captains 2 or OH MY CAPTAIN was the cause. Disabled both and it works fine!
Yunru Stellaria 17 Jul @ 2:33pm 
Language is English, haven't tested with finding a captain in the wild.
Yunru Stellaria 17 Jul @ 1:45pm 
Maybe something's wrong my end then, because not only do they not show when using CCB, they don't do anything - Tested with an AI captain because it has the most obvious impac.t
Joe Staff  [author] 15 Jul @ 2:22pm 
@Yunru Stellaria - It could be a language issue. I'm not sure about the Custom Captain Builder, but this mod doesn't do a lot for other languages other than the bare minimum to keep UI functioning.
Joe Staff  [author] 15 Jul @ 12:40pm 
@Yunru Stellaria - I'm actually subscribed to this mod and last I checked (a long time ago) it worked fine. I know nothing has changed on this side.
Yunru Stellaria 14 Jul @ 2:46pm 
Who would I have to ask to get this working with Custom Captain Builder?
Specifically these cause the sidebar that says what captains do to disappear when selected as a primary or secondary class.
Joe Staff  [author] 27 Mar @ 3:19pm 
@MajorLeeStoneD - repeating the answer here so others can know - There aren't any combo restrictions set on these classes, so any combination should be possible.
MajorLeeStoneD 27 Mar @ 10:55am 
hello Joe Staff, just a quick question. but i have been searching for a Squad leader / Limit beaker for DAY's it feels like, dose this combo exist.

Great Mod BTY loving it!