Crusader Kings III

Crusader Kings III

352 ratings
AGOT: Immersion
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1.406 MB
27 Jul, 2024 @ 12:27pm
2 Apr @ 10:26am
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AGOT: Immersion

Description
The purpose of this mod is to make the CK3 AGOT experience more immersive, particularly in aspects concerning warfare. I have made changes to commanders, knights, and wars between vassals inside a realm.

For the full experience you should also download More Interactive Vassals and play with the following settings:



I have re-added my own Call the Banners system and made it less prone to performance issues, but I still recommend MIV.

IS THIS MOD COMPATIBLE WITH REGULAR CK3?

Technically yes! It should work although it may make less sense in vanilla CK3.




Join my Discord for feedback/questions/comments:

https://discord.gg/4fpvVPs57A


Features:
  • Commander/Knight Ages: In ASOIAF, there were lots of people under the age of 16 involved in war. The main plot of the series has Robb Stark commanding troops at 15. Daemon Blackfyre's 12 year old sons were slain next to him, fighting for the true king and their father. This mod enables 12 year olds and up to serve as knights and 14 years old and ups to serve as commanders. This combined with vassals actively joining wars results in many more deaths with many lords' sons joining them on the battlefield. More personal and dynastic vendettas will sprout from this.

  • Commanders: In 99% of scenarios, only family members commanded their house's army. It doesn't matter if Joe Lowborn has 32 martial ability, Tywin would have still tasked his son Jamie or his cousin/brother-in-law Stafford with commanding his houses'host, not some insigificant nobody. This mod makes it so only appropriate family members can command your personal armies. Of course, if you don't have a commander assigned, an allied army's commander will take command in battle. If you want Randyl Tarly to serve as your commander in battle, I hope he answered your call and his troops aren't lagging behind.

  • Illegal Wars - Going to war inside your realm is illegal. There is pretty much never a time in ASOIAF where lords freely wage war on each other. Now, when a vassal declares a war, their liege will be prompted to make a decision. Will they command this unsanctioned war to end? Will they timidly say nothing? Maybe after pressing the aggressor, he might even accept a bribe. Either way, there are no more free and risk free wars in Westeros. If you refuse Ned Stark's command to end your illegal war, he's probably going to cut your head off.

  • Internal Conflict - Similiar but somewhat different than the previous feature, this makes it so the liege will be prompted to intervene in favor of one of his direct vassals when they are losing a rebellion. So for example, the Prince of Dragonstone is being attacked by his vassal the Lord of Driftmark. Now the King will *hopefully* decide to intervene.


    Decision making and the AI weighting of these options are still a WIP. You may experience bugs and localization errors. Feel free to post them in my discord.
241 Comments
Milano3093 16 Jun @ 11:08am 
would love to see some items as separate mods. Especially the naval warfare part as not other mod has anything like it
中普网友 6 Jun @ 10:36am 
This mod provides courtiers for the lords will cause a lot of npcs to come to the court causing the game to lag.
Luke Flintstone 5 Jun @ 3:23am 
War Lords mod is a good place holder to use while we wait for this to be updated
Strelok 27 May @ 7:51am 
Is this mod getting an update?
The Desert Fox 18 May @ 5:06am 
@Lance
I think so, with a question mark. Though I have read it has been the cause of some compatibility issues.
Though freeholder would have to fact check me on that.
Lance 13 May @ 12:28pm 
is the mod usable right now?
mike jones 12 May @ 10:46pm 
Agree with the last comment, one of my favorite settings is forcing families to command armies. I loved how easy it was to use your mod and have such a beneficial impact on the gameplay/stories that come from it. Lately I've been using more interactive vassals to have a similar experience, but the one setting that I miss the most is having families command armies. It's such a minor change that feels right and adds a ton of potential to create drama. I would love you forever if you made that part a standalone mod
Cloudii 11 May @ 1:00pm 
I would love to have Commander/Knight ages and Commanders being family members a separate mod. Such a simple feature that makes family feuds more common. "Oh no my son died against [Name here]. Time to erasure an entire house"
Freeholder  [author] 10 May @ 11:02am 
Not sure if I mentioned it here but I do plan on updating this eventually but I think I may end up splitting up the mod's features into separate mods.

Really is TBD at this point, I just dont have the time or energy to work on it right now but I do have a lot of thoughts on improvements and new features. I think the most popular features of this mod was the commander/knight changes as well as the Call the Banners feature. I still recommend More Interactive Vassals over my call the banners system and someone else has made a new mod inspired by the knight/commander eligibility changes I made, so if you need those specific features there are other options.

Appreciate you all though, its good to know others enjoyed my work and ideas. Stay tuned!
Lockdown AP 10 May @ 8:55am 
I also, good sir would enjoy a Update