Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Sukritact's Urban Identities
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3.118 MB
8 Aug, 2024 @ 10:05am
13 Nov, 2024 @ 12:46pm
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Sukritact's Urban Identities

Description
[bsky.app]


Urban Identities is a brand new Game Mode that shakes up how you build and plan your cities!

Regions dot the map, each with unique Identities that can be claimed by being the first to settle a city there. Identities are traits that change the rules of urban planning!

Where will you build? What will your metropolises be known for?




Civilization VI has always been filled with varied terrain: but Urban Identities will make them matter. Everything from vast cliffs, and dense jungles, to placid lakes may now be marked out as a Region. While they might not be quite as wondrous as Natural Wonders, there's still something special about them. Perhaps you should build a city there to find out why?




Identities make your cities unique. Whether it be a quirk of the terrain or a reputation it has earned: Identities will change how your cities operate. Geyser Fields change Geothermal Vents from a mere scientific curiosity to a tourist attraction if you've a Theatre Square adjacent to it! Hardwood Trees might make building an Industrial Zone in the middle of a forest a better proposition. Other Identities your cities can earn will shake things up in different ways!


This is just the beginning! Future updates will add more Regions and Identity types, as well as brand new ways to earn Identities for cities based off how you play!

Both systems are also modular! So other modders can easily add Regions and Identities of their own.
Popular Discussions View All (5)
2
22 Dec, 2024 @ 10:39am
Epic Games
Verasitium
1
12 Oct, 2024 @ 3:30pm
what are the other game modes in that screenshot
TheCorruptCat
0
7 Dec, 2024 @ 4:44am
BUG: YnAMP doesnt work.
gwennetts
175 Comments
Sammy Disease 8 Jun @ 12:46pm 
Is there a way to remove the outlines in the Screenshot mode provided by other mods? I can remove borders and city names and icons but the region remains visible.
primordial_ 16 Mar @ 9:41pm 
really fun - adds a whole new layer of gameplay!
Clover Creepy Girl™ 10 Mar @ 9:02pm 
Just wasted so many turns and about 2 hours of a game because this mod does not do a great job of saying 'you need to build the city center in the area to claim' and I thought just owning every single tile of an area would claim it.
leftbehind 24 Feb @ 11:52am 
@rafaelmacedo2002 it's not technically possible because the base game doesn't have the code APIs that are required to do this kind of mod (and many other kinds of code mod). That's why so many mods require Gathering Storm DLC because that DLC adds a load of extra API functions which enable more advanced mods.
Portoflander 24 Feb @ 1:24am 
@rafaelmacedo2002 install Augmented Steam extension or go to IsThereAnyDeal to see where to get the game at a low price. I got the full game for $10 from fanatical, the deal is still on. $5 for Platinum on anydeal
gwennetts 18 Feb @ 7:19am 
Sukritact should make YnAMP compatibility.
CorTreX 10 Jan @ 2:05pm 
Last update was on 13 nov 2024 (see above). Why asking that?
cryptofurball75 9 Jan @ 3:19pm 
will this ever be updated?
rafaelmacedo2002 31 Dec, 2024 @ 2:41pm 
just out of curiosity, is there any version of this mod for people who only have basegame civ 6?
Simon Sullivan 13 Dec, 2024 @ 8:56pm 
city centre needs to be inside to activate (claim) the region

once activated, the rules for whether you need things inside the region, in the city radius, or something else are specifically mentioned in the text description

BUT "city centre needs to be inside to activate (claim) the region"