Garry's Mod

Garry's Mod

350 ratings
Simplest Subtitles Framework
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Effects
File Size
Posted
Updated
5.553 KB
18 Aug, 2024 @ 10:23am
6 Oct, 2024 @ 4:50am
4 Change Notes ( view )

Subscribe to download
Simplest Subtitles Framework

In 1 collection by MrSlonik
Simplest Subtitles
14 items
Description
The simplest take on custom subtitles.

Features:
- Uses Half-Life 2's Closed Captions system
- Toggle on/off in Options -> Audio -> Captioning
- Supports both clientside and serverside sounds (like HUD sounds or HL1 NPCs)
- Subtitles can be added to soundscripts (in the "snd" field) and sentences
- Subtitles can be chained (another line shows after one expires, put name in the "chain" field)
- Backwards compatible with all SSF packs

This mod does not provide any subtitles by itself, you might want to install some:
- Half-Life 1 subtitles pack
- HL2 Combine Overwatch subtitles pack
- HL2 Resistance subtitles pack
- Look for more packs in the official collection (which is also shown above the description)
- Or create your own! Here's the template: https://pastebin.com/Yd2pMDf9
68 Comments
Yakumo Koishi 7 Jul @ 10:20pm 
localization support?
Hidden 30 Jun @ 2:24pm 
I have another suggestion, and I hope this one is doable: When you don't supply the "duration" variable, have it be the duration of the sound. I tried to add that in the caption definitions lua file, like on your template, but for some reason the function SoundDuration returns 60. I guess it's due to the sound durations not being available while the map is loading.
kilanandre 24 Jun @ 9:36am 
how do we change the the text to english?
hanguyenquan 16 Jun @ 3:48pm 
can someone make a version for half life: resurgence?

(half life sounds are different from resurgence for some reason.)
Hidden 26 May @ 3:59pm 
Damn, too bad. Alright, thank you
MrSlonik  [author] 26 May @ 12:33pm 
@Hidden There's no way to check if a sound is still playing. The hooks I use only pass the soundscript and sound path, not something I can use to check that.
Jariner 25 May @ 9:32am 
suggestion, could custom subtitles also be shown when using cc_emit? as some source mods do use it.
Hidden 24 May @ 11:24am 
Nice! By the way, I have a suggestion: If the sound that started a subtitle chain is no longer playing, don't play the rest of the chain.
Ragsimier 24 May @ 2:08am 
the crash has been fixed
Hidden 22 May @ 5:25pm 
And another question: I noticed that in HL2 there are some really long subtitled sounds. Last time I tried gui.AddCaption() with text copied out of one of these lines, the game crashed. Does this framework handle that?