RimWorld

RimWorld

2,658 ratings
Ancient urban ruins
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Mod, 1.5, 1.6
File Size
Posted
Updated
139.796 MB
24 Aug, 2024 @ 6:04am
15 Jul @ 12:58pm
95 Change Notes ( view )

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Ancient urban ruins

Description
DETAIL
This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

CONTENT




















lEGAL STUFF

Authors:
BreadMO, mod design, art, map design, XML.

22,雾雨龛灯, a programmer responsible for the code.

悄悄路过:map design,XML.

奈亚,羊肉罐头,点心,AOBA, Responsible for a portion of artistic works.

3HST :CE


ferny, English text translation

Thank you Oskar & Cassie & helixien for providing some art resource references.Please support their mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3279582979

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)


FAQ

Q:Can I add it to midsave?
A:Yes.

Q:How can I obtain an exploration location?
A:Via naturally occurring requests. Alternatively, initiate quests by acquiring diverse intelligence maps from traders in rare goods, ancient logistics terminal, and other merchants. These maps can also be found, albeit with a low probability, during exploration.

Q: How can I dispel the fog of the opening building?
A: This is a problem with the Vanilla game itself, and the solution is to dismantle/dig open the walls or mountains at the boundary of the fog/enter the door in the fog

Q: The map has been searched and is still there. How can I delete it?
A: Click on the task location on the world map, and then click on the abandoned map in the bottom left corner

Q: How to get the vehicle to the next level?
A: Simply move the vehicle, which is running, to the center of the underground parking lot entrance.

Q: How can I use the electric box?
A: The electric box that outputs to other floors must be in output mode, while the electric box that receives power from other floors needs to have output mode turned off. Then, in the output mode electric box, select the output power and link it to the desired floor.

Q: How can I use the cargo Material transportation elevator?
A: After linking the cargo Material transportation elevator with the cargo export elevator, it can transport goods unidirectionally to the export when powered on.

Q:CE?
A:CE compatible.If there is no CE compatibility displayed, then delete your local CE! Use the workshop version of CEmod and do not post any related questions in the comment section

Q: How can I enable Pawn to carry medicines within the mod?
A: On the far right side of the "Plan" panel, other combat potions can be set in the Drugs panel.

Q: Can I build buildings within the mod?
A: I will liaise with Oskar to ensure VFE-Props are compatible with this module. I will not disclose the construction method for the buildings in this module, as their quantity is vast and covers the entire screen.

Q: Is there a way for me to create my own staircase?
A: You can now build your own elevator after studying the fundamentals of microelectronics

Q: How will I create an expanded exploration map for this mod?
A: Construct and export the desired map with custom quest frameworkhttps://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2978572782 and modify it following the examples within this mod.

Q: After the update, Pawn will automatically run to the ground when entering the underground level?
A: You need to open the floor control page and add a schedule and allowed floors for Pawn. Pawn will only stay on the floor if allowed, and will only attempt to switch floors if allowed.

Multi floor attack AI logic enabled
Popular Discussions View All (66)
284
23 hours ago
PINNED: BUG REPORT
mo
2
4 Jul @ 10:31am
ancient armored doors.
Entity.exe
1
3 Jul @ 3:04pm
English translation is broken, I'd love to help fix that.
Wolfette
1,418 Comments
krn̈vr 18 minutes ago 
i cant land in the locations with the gravship
魈猫 3 hours ago 
在做手术的时候如果需要麻痹会直接消耗掉一个灰熊急救包 无论耐久 另一个减少一点耐久
魈猫 5 hours ago 
灰熊急救包在非征召的时候作为药品使用看起来会直接消失而不是减少耐久度 是我看错了还是确属有这个bug?
ImTheLichBruh 10 hours ago 
OMG thanks so much <3
mo  [author] 13 hours ago 
Click on the stairs you come down, there is an option to move out items
ImTheLichBruh 14 hours ago 
how to carry dead colonist out of a particular floor from this? I cannot carry my dead colonist that died from a berserk dude with the slaughter helmet lmao
hayta hurta55 15 hours ago 
what do you do with a dilapidated map? I bought one and it says theres a location on it but I havent seen anything on my world map. Thanks!
mo  [author] 16 hours ago 
This is an unknown type of error, and it is difficult to fix without an error report
CeasartheUndead 16 hours ago 
I know every mod having some type of errors right now, it just a mater of time before it is fix, Mainly with sub_map.

VE quest deaddust bunker not let pawn in, so i went the 1st ruin it work find, then an 2nd a (street type) went down a escalator [found it was one way trip with my pawns being uncontrollable, their kills are being delete in a underground outdoor building]
reload, gain control of pawn, no new pawn can join the underground group, at this time (i was joking about if i had an "escape rope") I found with being outdoor transport pod can work, dev it in and launch them to freedom.


(The one-way thing i though it was like warp obelisk would been cool) maybe like a pile of rubble can be for the exit.

still love the mod.
Wheat Tail 18 hours ago 
I might have a silly question, but I've scrapped down a dozen of ruins but still didn't get a single CPU for constructing my own PC. Are they way too rare or I'm just unlucky? Or maybe I should get them elsewhere? Because I ahve, like, ~20 SSD, HDD, tape etc but not a single processor (exclude packed one but they can't be unpacked, can they?)