Garry's Mod

Garry's Mod

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Girls Frontline 2 - Klukai [HK416] 4 Pack Playermodels & NPCs
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Innholdstype: Tillegg
Tilleggstype: Modeller
Tilleggsetiketter: Tegnefilm, Moro
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513.605 MB
31. aug. 2024 kl. 3.33
25. juli kl. 2.54
10 endringslogger ( vis )

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Girls Frontline 2 - Klukai [HK416] 4 Pack Playermodels & NPCs

I 1 samling av 8sianDude
8sian's Anime "Type/Style" Model Ports for GMod
121 gjenstander
Beskrivelse
Klukai is a Tactical Doll (T-Doll) featured in Girls Frontline 2: Exilium. She's a SST-05 model doll with an imprint for the Heckler & Koch HK416 assault rifle, specialising in medium range combat. Klukai is the squad leader of H.I.D.E. 404, excelling in leadership and establishing tactics to achieving her squad's objectives on operations. She's also extremely talented motorcyclist, often times utilising her bike as a weapon.
Besides Klukai's main imprinted firearm, she also carries a suppressed Glock 17 Gen 2 as a sidearm, M84 Stun Grenades, an extendable baton and also welds an axe.

This particular model is from the CN release of GFL2.

Features:
- Faceposing (includes eyes)
- Fingerposing
- Jigglebones (hair, skirt, hat, ponytails, pouches)
- Bodygroups (check screenshots)
- c_arms
- NPCs, both friendly and enemy found under Girls Frontline 2
- Hitboxes
- Ragdolls
- Props (check screenshots)
- 3 Outfit (Default, Dorm, Speed Star, Astral Luminous)

*Known bug(s):
- Jacket may clip on certain animations, especially around the shoulder.

*Note:
- Asset names found in GFL2's files are under "Clukay", as per HK416's name in Project Neural Cloud. Thanks MICA for making it confusing asf trying to find the correct files.

Credits:
- Klukai, HK416 model (and literally all other assets in this addon): MICA Team
- Proportions: CaptainBigButt
- Porting, asset ripping, rigging, facial shape keys, materials and compiling: 8sianDude
Populære diskusjoner Vis alle (1)
1
31. aug. 2024 kl. 13.10
SCAR-H/L and Deagle soon?
WesleyPlaysGames
72 kommentarer
Jonathan Shoots'em 23. juli kl. 16.35 
I see, well I just thought to ask the question because for posing reasons I'm used to the previous collision meshes, personally the new ones make the spine a little stiff.
8sianDude  [skaper] 23. juli kl. 15.20 
There shouldn't be. I only swapped the collision mesh rig for Spine1 to Spine 2.

There may be however a slight change in hand position for saves/dupes since I'm also updating alot of the wrist helper bone position. As I noticed a lot of the old T-doll models when holding a shotgun, will have distorted wrists.
Jonathan Shoots'em 23. juli kl. 7.27 
I'm wondering, since the collision meshes for these models are being changed don't you think this will cause some compatibility issues with old saves/dupes that used the previous versions?
SHIROKO 31. mai kl. 9.34 
just little hope, can you make astral luminous version arm be compatible with ARC9 weapon addon? (astral luminous is my favorite skin but sadly there's a little problem with ARC9 addon. except it, other 3 skins are compatible with ARC9.)

so beautiful model addon :p2cube:
Oobi 2. apr. kl. 9.16 
UGHHHHHHHHHHHH ITS ALL OVER MY SCREEEEEEEEEEEEEEEEEEEEEN!!!
tsunderemaids 11. jan. kl. 16.16 
you helped with my commission, thank you
수박스 8. jan. kl. 7.36 
It's a personal wish, but I think it would be great if motorcycles had bones. It would make creating more dynamic diorama scenes possible.
Ghost 26. des. 2024 kl. 0.27 
Hey, sometimes the model has stretchy glitches when I get on a higher levels. How to fix?