MADNESS: Project Nexus

MADNESS: Project Nexus

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Custom Ammo Loader
   
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19.284 MB
30 Sep, 2024 @ 3:01pm
14 Nov, 2024 @ 4:17pm
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Custom Ammo Loader

In 1 collection by KrzysX10
KrzysiekX10's MPN Mods
5 items
Description
Currently, modding custom ammo into MPN is not the most pleasant of tasks. You can't just make a new custom magazine, add it to the relevant AddonGroups and expect it to work - you actually need to modify every single weapon that you want to be compatible with your new mag. So, let's say, if you wanted to make a new mag compatible with all vanilla SMGs - you would need to individually mod every single SMG to be compatible with it. This also means that you can't have two different SMG ammo mods together, since the one with higher priority will just overwrite the SMG's list of compatible magazines, making the lower priority mod have no effect.

So I decided to make this "ammo loader" mod to help with some of these issues as best as I could. Here's what it currently offers:

1. UNIFIED ADDON GROUPS FOR MODDED AMMO - all of which are already added to all applicable vanilla weapons' madcards within this mod. So, if you're a modder and you want to make a new magazine compatible with all in-game SMGs - then you can just make the Ammo and Addon madcards, and leave a comment here, specifying the name of the addon (best to copy it to prevent any spelling mistakes that would make it not work), and the custom addon group within this Loader mod that you would like me to add it to (for SMGs it would be "Firearms_Magazines_ALL Sub Machineguns_custom); I will endeavor to regularly update the mod accordingly, as much as my IRL commitments will allow.
In this way, it should now be possible to make different mods adding custom ammo to the same weapon be compatible with each other and work fine at the same time.

2. AVAILABLE ADDON GROUPS FOR MODDED WEAPONS - if you are a modder making a custom weapon, and you would like it to be compatible with modded ammo, then you can add one of the AddonGroups from this mod to your weapon's CoreGroups list.

3. CUSTOM AMMO FOR REVOLVERS AND SHOTGUNS - currently, some weapons in the game are completely incompatible with any custom ammo (even for the Tinkerer), and can only use their "internal" ammo. These include the Eraser; revolvers - BM38, BM44, N500, EightBite, Nex410; and some shotguns - Autour12, NevDefense, DblHunter, QuadHunter, ChopPump5, and the Ultralite. In this mod, I've created custom MadObjects for each of these weapons, together with default "invisible" mags, which makes it possible to install custom ammo on them. These also come with their respective AddonGroups (e.g. "Firearms_Magazines_Internal_CP5"), so if you're a modder making custom ammo, then you can create custom mags for them as well. By rooting from "Magazine_Internal" (or any weapon-specific default internal mag included in this mod), you'll ensure that the mag is "internal" i.e. invisible.
A side effect of this is that the Tinkerer is now able to put ANY magazine on these weapons as well :).

APPENDIX 1. For a list of all currently available AddonGroups in this mod, you can view the mod in MadCard Maker, or refer to the screenshots here... or just have a look at the list below:
-Firearms_Magazines_ALL Heavy Rifles_custom
-Firearms_Magazines_ALL LMG_custom
-Firearms_Magazines_ALL Rifles_custom
-Firearms_Magazines_ALL Shotgun Magazines_custom
-Firearms_Magazines_Pistol_deagle magazines_custom
-Firearms_Magazines_ALL Sub Machineguns_custom
-Firearms_Magazines_Pistol_m9011 magazines_custom
-Firearms_Magazines_Pistol_nk45 magazines_custom
-Firearms_Magazines_Pistol_m911 magazines_custom
-Firearms_Magazines_Pistol_ns19 magazines_custom
-Firearms_Magazines_Pistol_otis33 magazines_custom
-Firearms_Magazines_20mm_vanilla_AND_custom
-Firearms_Magazines_50 Cal_vanilla_AND_custom

Addon groups for shotgun/revolver internal magazines:
-Firearms_Magazines_Internal_BM38 (these mags should theoretically have 6 rounds (.38 special type), as that's how many slots the BM38's cylinder has; but any other number will also work, so feel free to make a magic ColeCassidy-style revolver cylinder with infinite rounds if you want lol)
-Firearms_Magazines_Internal_EightBite (8 rounds, .38 special type)
-Firearms_Magazines_Internal_BM44 (6 rounds, .44 Magnum type)
-Firearms_Magazines_Internal_N500 (5 rounds, .500 Magnum type)
-Firearms_Magazines_Internal_Nex410 (5 rounds, .410ga type)
-Firearms_Magazines_Internal_A12ND (8 rounds, 12ga type; for the Autour12 and Nevadean Defense)
-Firearms_Magazines_Internal_CP5 (5 rounds, 12ga type)
-Firearms_Magazines_Internal_DblHunter (2 rounds, 12ga type)
-Firearms_Magazines_Internal_QdHunter (4 rounds, 12ga type)
-Firearms_Magazines_Internal_Ultralite (1 round, 12ga type)
-Firearms_Magazines_Internal_Eraser (1 round, 12.7x99mm type)
-Firearms_Magazines_Internal_FN59 (5 rounds, 9x19mm type)
-Firearms_Magazines_Internal_S200 (5 rounds, 7.62x51mm type; for the MERC Sniper)

APPENDIX 2. If you make a custom mag / weapon using this mod, then make sure to add this mod as a pre-requisite on your mod's Steam page, as it naturally won't work without it :)
2 Comments
HOLY & DIVINE OP-4 3 Oct, 2024 @ 1:46pm 
S-Tier Modded~Munitions~Mounting~Base! :csgostar::csgostar::csgostar::csgostar::csgostar:
Crazed Wallace 1 Oct, 2024 @ 8:19pm 
Good.