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But I think Moloch is working on something like that.
However there is definetely a separation for the units of Naggarond.
And I didn't mean for you to create new stuff, mainly I just wanted to confirm if the mod is working as intended, concerning the things I mentioned.
There is no separation for the units, all use the same variants (general speaking for this mod).
I have not the time to create or re-create potential missing textures/shields.
The difference in shields between Darkshards, Dreadspears and Bleakswords that Naggarond has is also completely missing in other DE factions. You said there are a different amount of variants, but it seems strange that there is no variance at all for the other factions, so I'm not sure that's intended.
I'd appreciate it if you could check if the way it is now is actually the way the mod is supposed to work, when you have the time of course.
https://images.steamusercontent.com/ugc/793110129244197929/D3CB64D6AE23C5044F6F7C4A8F23961C9F2159AB/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Here there are many different variants of shields, however in this mod currently there is only the "hand grabbing heart" variant in 2 slightly different forms present. The red shield, "candle" or skull emblem ones are completely missing.
This can vary from mod crashes to single models/textures not loading...
Since I have a handful of mods, I can't go through them and check/ fix this.
So I ask you for patience, CA is aware of the problem and is working on a hotfix.
But don't pin me on which faction have which amount^^