Total War: WARHAMMER III

Total War: WARHAMMER III

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Uniforms & Heraldry of the Dark Elves
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graphical
Tags: mod
File Size
Posted
Updated
66.567 MB
4 Oct, 2024 @ 4:46am
14 Oct, 2024 @ 12:01am
6 Change Notes ( view )

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Uniforms & Heraldry of the Dark Elves

Description
Hello everyone,
welcome to this mod page.


Formal information
Please make sure to read the following mod description and the informations below before you ask questions or request updates etc.
If you like the mod you are welcome to press the "thumbs up" button or leave your feedback in the comments.
Even if you don't like the mod you are welcome to give your constructive feedback.


Description
This mod is for the most part purely cosmetical.
It's a port of the "Uniforms and Heraldry of the Dark Elves" mod from Warhammer 2, which can be found here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1561633441
The port includes the shields only, no other bodyparts or assets are edited - so only the Bleaksword, Dreadspear and Darkshard units are edited.

As said this mod is more or less purely graphical so there should be no issues of compatibility.


Credits
Mighty Mollusk - for the original mod
Gigiauz - Lore and Art for original mod
Moloch - for porting the textures over to WH3 and creating new versions and variations
xoudad - for The Thousand Maw shields
25 Comments
RedDragon0908  [author] 27 May @ 8:57pm 
No, not planning to do so.
But I think Moloch is working on something like that.
hamletsdead 27 May @ 1:42pm 
Are you by any chance going to do the banners as well? They definitely need some love. Great mod, BTW!
Reichspepe 30 Mar @ 4:29am 
I misunderstood you then.
However there is definetely a separation for the units of Naggarond.
And I didn't mean for you to create new stuff, mainly I just wanted to confirm if the mod is working as intended, concerning the things I mentioned.
RedDragon0908  [author] 30 Mar @ 4:03am 
My info about the patch was meant in general and not about the "issue" stated by you.
There is no separation for the units, all use the same variants (general speaking for this mod).

I have not the time to create or re-create potential missing textures/shields.
Reichspepe 30 Mar @ 3:46am 
(Had to split the comment)
The difference in shields between Darkshards, Dreadspears and Bleakswords that Naggarond has is also completely missing in other DE factions. You said there are a different amount of variants, but it seems strange that there is no variance at all for the other factions, so I'm not sure that's intended.
I'd appreciate it if you could check if the way it is now is actually the way the mod is supposed to work, when you have the time of course.
Reichspepe 30 Mar @ 3:46am 
Sorry to bother you again, but even after CA's fix the shield variations within and across units feel "off". As an example from the WH2 version for Har Ganeth:
https://images.steamusercontent.com/ugc/793110129244197929/D3CB64D6AE23C5044F6F7C4A8F23961C9F2159AB/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Here there are many different variants of shields, however in this mod currently there is only the "hand grabbing heart" variant in 2 slightly different forms present. The red shield, "candle" or skull emblem ones are completely missing.
Reichspepe 27 Mar @ 2:23am 
Thanks for the info!
RedDragon0908  [author] 27 Mar @ 1:32am 
Due to CA's latest patch there seems to be an issue with files written in caps.
This can vary from mod crashes to single models/textures not loading...
Since I have a handful of mods, I can't go through them and check/ fix this.
So I ask you for patience, CA is aware of the problem and is working on a hotfix.
Reichspepe 26 Mar @ 2:25am 
Alright, thanks! I was wondering because some factions have variants missing that were in the TWW2 version.
RedDragon0908  [author] 26 Mar @ 2:23am 
Not all factions have the same amount of designs, thats true.
But don't pin me on which faction have which amount^^