Garry's Mod

Garry's Mod

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[Need A Hand]: Automatic C_Hand Generator!
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Content Type: Addon
Addon Type: Tool
Addon Tags: Roleplay, Scenic, Realism
File Size
Posted
Updated
16.381 KB
12 Oct, 2024 @ 1:49pm
13 Jul @ 8:42am
40 Change Notes ( view )

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[Need A Hand]: Automatic C_Hand Generator!

Description
Description:
A tool that generates C_Hands on the fly from supplied world models (Player and most NPC). The rule of thumb here is that it will work if the model is made for Players or humanoid or ValveBiped NPCs, You can use it!

For a player model to be considered supported, it must have its hands model set the same as the world model.

What Does It Do:
  • Create C_Hands from any ValveBiped world model (or you can use different hands),
  • Since we are using your world model, you can mimic all the skins and body groups!
  • Proceduall bone selection,
  • Does your model come with extra stuff on your hands? Antennas, bows, or any other jiggly jiggle bones? I'll work (probably)!
  • Should work with anything that uses C_Hands by default, no extra entities!
  • Should work client side.

Commands:
  • nah_mode <num> - Choose how and (somewhat) what player models should be affected.
    - 0 = Automatic. Only supported models,
    - 1 = Automatic. Supported models and models that use citizen hands (default),
    - 2 = Automatic. Supported models and models that use default GMod hands,
    - 3 = All models.

  • nah_force_hands <model> <skin> <bodygroups>
    - Force new Hands model.
    - nah_force_hands models/Combine_Soldier.mdl 1 2 3 5
    - nah_force_hands target (copy look of the currently looked at ragdoll),
    - nah_force_hands me (copy your current world model look),
    - nah_force_hands reset (well... reset),

  • nah_long <num>
    - Hands start drawing from the Clavicle rather than the Upper Arm bones.

  • nah_lod <num>
    - Enforces your preferred level of detail (LOD) of your hands. This value ranges from -1 to 8 where 0 is the highest quality, 8 is the lowest, and -1 is automatic.

  • nah_viewmodel_offset_x <num>
    - Offsets your viewodel position in the x-axis. This value ranges from -54 to 54 where setting all 3 of them to 0 will disable this feature.

  • nah_viewmodel_offset_y <num>
    - Offsets your viewodel position in the y-axis. This value ranges from -54 to 54 where setting all 3 of them to 0 will disable this feature.

  • nah_viewmodel_offset_z <num>
    - Offsets your viewodel position in the z-axis. This value ranges from -54 to 54 where setting all 3 of them to 0 will disable this feature.

Known Supported Addons:

Credits:
Me - Coding & Stuff,

tags: hands playermodel player model automatic generator
Popular Discussions View All (3)
85
17 Jul @ 12:33pm
PINNED: Unofficial Bug Reporting
mec fluuri
1
13 Jul @ 4:57pm
dont use arccw with this
noobs_altaccs
0
4 Jun @ 12:52pm
How to extract the c_hands from this addon? (if possible)
cupofweegee
351 Comments
Riggs 3 hours ago 
will there be a fix for the modern warfare base?
Skull Admiral 13 Jul @ 7:25pm 
still flickering
filz0  [author] 13 Jul @ 8:42am 
Rollback it is
Darkboy 13 Jul @ 8:14am 
I can confirm newest update janks out with Vmanip when the NAH hands are actually active. No more weird performance degradation though
filz0  [author] 13 Jul @ 3:15am 
The current one?
TacticallyBrainDead 12 Jul @ 11:20pm 
I also think the newest update broke vmanip compatibility.
Bjammin2009 12 Jul @ 6:10pm 
i think the newest update broke compatibility with vmanip, before update worked flawlessly, now all vmanip anims are bugged and block your screen.
filz0  [author] 12 Jul @ 5:01pm 
Update:
> Running out of ideas, another try.
Skull Admiral 12 Jul @ 4:33pm 
when I press E, the hands start to flicker
Destoroyah 12 Jul @ 2:54pm 
This somehow drains the fps on all maps after the last update. I removed it and everything was fine again.