Space Engineers

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JSGaming - Tiered JumpDrives V2
   
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Type: Mod
Mod category: Block
Tags: NoScripts
File Size
Posted
Updated
1.170 MB
13 Oct, 2024 @ 8:22am
9 May @ 1:25pm
4 Change Notes ( view )

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JSGaming - Tiered JumpDrives V2

Description
JSGaming Tiered Blocks
The main focus of my "Tiered Blocks" is to create a single stronger blocks that can replace multiple vanilla blocks.
With this approach players need to build less blocks wich will improve game and server performance.

As an example: A tier 4 block is worth 16 vanilla blocks but you only have to build 1 block and there is only 1 functioning. It also prevents the need of building big.

A lot of attention has been paid to maintaining balance between tiered and vanilla blocks.
Custom components have been added for progression.

In case of DLC blocks:
Tiered DLC Blocks stay locked behind the DLC. If this mod includes DLC blocks, you need to "OWN" the DLC to use them. I am not unlocking these blocks for everyone.
As far as im aware, not owning the DLC shouldnt prevent you from using this mod for just the base game blocks.

Tier Multipliers & Settings:
  • BuildTimeSeconds: 1.5
  • PCU: 1.75
  • Components: 1.5
  • ImprovedComponentTier: 1
  • ImprovedComponentAmount: 0.2
  • AdvancedComponentTier: 3
  • AdvancedComponentAmount: 0.1
  • Definition: MyObjectBuilder_JumpDriveDefinition
  • Tiers: 4
  • RequiredPowerInput: 2
  • PowerNeededForJump: 2
  • PowerEfficiency: 1.03
  • MaxJumpDistance: 1.5
  • MaxJumpMass: 1.5

Known bugs:
  • None

Work in progress
  • None

Suggestions?
Please feel free to leave a comment, suggest a block (convince me why it should be tiered) or share youre toughts about the mod in general!

Check out my other mods!
My Mods: JSG Workshop
2 Comments
Jorin91  [author] 1 Jun @ 11:12am 
On every major update il update the blocks as well to be balanced with vanilla blocks
s3m989 3 May @ 12:24am 
Do you plan to change the max jump mass for the small grid prototech jump drive tiers since the vanilla one was buffed 120,000kg.