Space Engineers

Space Engineers

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JSGaming - Tiered OreDetectors V2
   
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Type: Mod
Mod category: Block
Tamaño
Publicado el
Actualizado el
902.865 KB
13 OCT 2024 a las 8:23
17 MAY a las 10:18
19 notas sobre cambios ( ver )

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JSGaming - Tiered OreDetectors V2

Descripción
JSGaming Tiered Blocks
The main focus of my "Tiered Blocks" is to create a single stronger blocks that can replace multiple vanilla blocks.
With this approach players need to build less blocks wich will improve game and server performance.

As an example: A tier 4 block is worth 16 vanilla blocks but you only have to build 1 block and there is only 1 functioning. It also prevents the need of building big.

A lot of attention has been paid to maintaining balance between tiered and vanilla blocks.
Custom components have been added for progression.

In case of DLC blocks:
Tiered DLC Blocks stay locked behind the DLC. If this mod includes DLC blocks, you need to "OWN" the DLC to use them. I am not unlocking these blocks for everyone.
As far as im aware, not owning the DLC shouldnt prevent you from using this mod for just the base game blocks.

Tier Multipliers & Settings:
  • BuildTimeSeconds: 1.5
  • PCU: 1.75
  • Components: 1.5
  • ImprovedComponentTier: 1
  • ImprovedComponentAmount: 0.2
  • AdvancedComponentTier: 3
  • AdvancedComponentAmount: 0.1
  • Definition: MyObjectBuilder_OreDetectorDefinition
  • Tiers: 4
  • MaximumRange: 1.5
  • MaximumRangePlanets: 300

Known bugs:
  • None

Work in progress
  • None

Suggestions?
Please feel free to leave a comment, suggest a block (convince me why it should be tiered) or share youre toughts about the mod in general!

Check out my other mods!
My Mods: JSG Workshop
4 comentarios
Jorin91  [autor] 11 JUN a las 12:00 
Well any mod that spawns ore deeper then 300m is not performance friendly, and it basicly misses the focus of my mod: performance
Sazra 11 JUN a las 9:35 
What about player using mods that spawns ore deeper inside planets? Some of those won't show up with the maximum of 300m.
Jorin91  [autor] 11 JUN a las 1:57 
No there isn’t. And thrust me you don’t want to. The ore detector scans every voxel to check if it’s set as rare (meaning it’s an ore) to show it. You really do not want to scan a larger area on a planet. So I did give it some boost, but limited.
Sazra 3 JUN a las 11:03 
I know it is most likely for performance but is there a way to disable the maximum range for planets?